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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
ce81fdb6
Commit
ce81fdb6
authored
8 years ago
by
Philipp Adolf
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Use GLuint for precomputed tables
parent
1431f036
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2 changed files
with
6 additions
and
6 deletions
+6
-6
subdivision.cpp
QTProject/subdivision.cpp
+3
-3
subdivision.h
QTProject/subdivision.h
+3
-3
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QTProject/subdivision.cpp
View file @
ce81fdb6
...
...
@@ -52,9 +52,9 @@ Mesh *Subdivision::subdivide(Mesh *mesh) {
input
.
vertex_buffer
=
current_mesh
->
getVertexBuffer
();
input
.
index_buffer
=
current_mesh
->
getIndexBuffer
();
QVector
<
unsigned
int
>
edgeIndices
;
QVector
<
unsigned
int
>
vertexIndices
;
QVector
<
unsigned
int
>
vertexIndicesOffsets
;
QVector
<
GLu
int
>
edgeIndices
;
QVector
<
GLu
int
>
vertexIndices
;
QVector
<
GLu
int
>
vertexIndicesOffsets
;
precomputeTables
(
input
,
edgeIndices
,
vertexIndices
,
vertexIndicesOffsets
);
runShader
(
input
,
edgeIndices
);
return
NULL
;
...
...
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QTProject/subdivision.h
View file @
ce81fdb6
...
...
@@ -27,9 +27,9 @@ private:
QOpenGLShaderProgram
*
edgeShader
;
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
void
precomputeTables
(
Input
input
,
QVector
<
unsigned
int
>
&
edgeIndices_base
,
QVector
<
unsigned
int
>
&
vertexIndices
,
QVector
<
unsigned
int
>
&
vertexIndicesOffsets
);
void
runShader
(
Input
input
,
QVector
<
unsigned
int
>
&
edgeIndices
);
void
precomputeTables
(
Input
input
,
QVector
<
GLu
int
>
&
edgeIndices_base
,
QVector
<
GLuint
>
&
vertexIndices
,
QVector
<
GLu
int
>
&
vertexIndicesOffsets
);
void
runShader
(
Input
input
,
QVector
<
GLu
int
>
&
edgeIndices
);
};
#endif
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