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Kai Westerkamp
Unterteilungsalgorithmen
Commits
b6cc65b3
Commit
b6cc65b3
authored
Sep 24, 2016
by
Philipp Adolf
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Remove unused methods
parent
a6f280e6
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2 changed files
with
0 additions
and
66 deletions
+0
-66
subdivision.cpp
QTProject/subdivision.cpp
+0
-35
subdivision.h
QTProject/subdivision.h
+0
-31
No files found.
QTProject/subdivision.cpp
View file @
b6cc65b3
...
...
@@ -669,41 +669,6 @@ void Subdivision::findRegular(QVector<unsigned int> index_buffer, QVector<Vertex
qCDebug
(
log_timing
)
<<
"Find Regular done:"
<<
formatTimeMeasurement
(
totalTimer
.
elapsed
());
}
bool
Subdivision
::
matchAndCompleteTriangleIndices
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
){
if
(
sx
==
tx
&&
sy
==
ty
){
tz
=
sz
;
return
true
;
}
if
(
sy
==
tx
&&
sz
==
ty
){
tz
=
sx
;
return
true
;
}
if
(
sz
==
tx
&&
sx
==
ty
){
tz
=
sy
;
return
true
;
}
return
false
;
}
bool
Subdivision
::
matchAndCompleteTriangle
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
,
QVector
<
Vertex
>
vb
){
if
(
vb
[
sx
].
samePos
(
vb
[
tx
])
&&
vb
[
sy
].
samePos
(
vb
[
ty
])){
tz
=
sz
;
return
true
;
}
if
(
vb
[
sy
].
samePos
(
vb
[
tx
])
&&
vb
[
sz
].
samePos
(
vb
[
ty
])){
tz
=
sx
;
return
true
;
}
if
(
vb
[
sz
].
samePos
(
vb
[
tx
])
&&
vb
[
sx
].
samePos
(
vb
[
ty
])){
tz
=
sy
;
return
true
;
}
return
false
;
}
Subdivision
::
Result
Subdivision
::
runShader
(
Input
input
,
Tables
&
tables
)
{
qCDebug
(
log_subdiv
)
<<
"Running compute shader"
;
...
...
QTProject/subdivision.h
View file @
b6cc65b3
...
...
@@ -69,37 +69,6 @@ private:
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
QVector
<
unsigned
int
>
getPatchIndexBuffer
(
QVector
<
unsigned
int
>
ib_regular
,
QVector
<
unsigned
int
>
ib_irregular
,
QVector
<
Vertex
>
vb
);
/**
* @brief matchAndCompleteTriangleIndices if Indices tx ty matches sxsy, sysz or szsy, fill tz with third source vertex index.
* @param sx source triangle: first vertex index
* @param sy source triangle: second vertex index
* @param sz source triangle: third vertex index
* @param tx target triangle: first known vertex index
* @param ty target triangle: second known vertex index
* @param tz target triangle: unknown vertex index.
* @return true if triangles could be matched and tz was filled.
* Only use this method if you are absolutely sure that each vertex position appears ONLY ONCE in the vertex buffer!!
* No duplicate vertices with different normals or crap like that!
*/
bool
matchAndCompleteTriangleIndices
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
);
/**
* @brief matchAndCompleteTriangle if vertices at indices tx ty matches vertices at indices sxsy, sysz or szsy,
* fill tz with third source vertex index.
* both s(xyz) and t(xyz) are in SAME DIRECTION: matches sx with tx, sy with ty (..)
* @param sx source triangle: first vertex index
* @param sy source triangle: second vertex index
* @param sz source triangle: third vertex index
* @param tx target triangle: first known vertex index
* @param ty target triangle: second known vertex index
* @param tz target triangle: unknown vertex index.
* @param vb Vertex Buffer. This method compares the actual positions of the vertices
* @return true if triangles could be matched and tz was filled.
*/
bool
matchAndCompleteTriangle
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
,
QVector
<
Vertex
>
vb
);
};
#endif
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