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Kai Westerkamp
Unterteilungsalgorithmen
Commits
b0186557
Commit
b0186557
authored
Sep 27, 2016
by
Philipp Adolf
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Move irregular vertices for drawing
parent
9b2e2969
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2 changed files
with
56 additions
and
1 deletion
+56
-1
subdivision.cpp
QTProject/subdivision.cpp
+54
-1
subdivision.h
QTProject/subdivision.h
+2
-0
No files found.
QTProject/subdivision.cpp
View file @
b0186557
...
...
@@ -1041,5 +1041,58 @@ void Subdivision::runEdgeShader(GLuint size, GLuint vb_handle, GLuint edge_indic
}
void
Subdivision
::
updateIrregularForDraw
(
const
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
Result
&
result
){
result
.
vertex_buffer_irregular
=
result
.
vertex_buffer
;
result
.
vertex_buffer_irregular
.
resize
(
result
.
vertex_buffer
.
size
());
QVectorIterator
<
Triangle
>
it
(
triangles
);
while
(
it
.
hasNext
())
{
Triangle
triangle
=
it
.
next
();
result
.
vertex_buffer_irregular
[
triangle
.
u_idx
()]
=
result
.
vertex_buffer
.
at
(
triangle
.
u_idx
());
result
.
vertex_buffer_irregular
[
triangle
.
v_idx
()]
=
result
.
vertex_buffer
.
at
(
triangle
.
v_idx
());
result
.
vertex_buffer_irregular
[
triangle
.
w_idx
()]
=
result
.
vertex_buffer
.
at
(
triangle
.
w_idx
());
Triangle
::
Neighbors
ns
=
neighbors
.
value
(
triangle
);
result
.
vertex_buffer_irregular
[
triangle
.
u_idx
()].
pos
=
updateIrregularVertexForDraw
(
triangle
.
u
(),
vertexNeighbors
(
triangle
,
ns
.
uv
,
neighbors
));
result
.
vertex_buffer_irregular
[
triangle
.
v_idx
()].
pos
=
updateIrregularVertexForDraw
(
triangle
.
v
(),
vertexNeighbors
(
triangle
,
ns
.
vw
,
neighbors
));
result
.
vertex_buffer_irregular
[
triangle
.
w_idx
()].
pos
=
updateIrregularVertexForDraw
(
triangle
.
w
(),
vertexNeighbors
(
triangle
,
ns
.
wu
,
neighbors
));
}
}
bool
Subdivision
::
containsVertex
(
QVector
<
Vertex
>
&
vertices
,
Vertex
vertex
)
{
for
(
int
i
=
0
;
i
<
vertices
.
length
();
i
++
)
{
if
(
vertex
.
samePos
(
vertices
[
i
]))
{
return
true
;
}
}
return
false
;
}
QVector3D
Subdivision
::
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
)
{
QVector
<
Vertex
>
surroundingVertex
;
QVectorIterator
<
Triangle
>
extra
(
neighboring_triangles
);
while
(
extra
.
hasNext
())
{
Triangle
extra_triangle
=
extra
.
next
();
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
u
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
u
()))
surroundingVertex
.
push_back
(
extra_triangle
.
u
());
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
v
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
v
()))
surroundingVertex
.
push_back
(
extra_triangle
.
v
());
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
w
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
w
()))
surroundingVertex
.
push_back
(
extra_triangle
.
w
());
}
QVector3D
newPos
(
0.0
,
0.0
,
0.0
);
double
n
=
surroundingVertex
.
length
();
double
a
=
5.0
/
8.0
-
pow
((
3.0
/
8.0
+
2.0
/
8.0
*
cos
(
2.0
*
M_PI
/
n
)),
2.0
);
double
omega
=
3.0
*
n
/
(
8.0
*
a
);
for
(
int
i
=
0
;
i
<
surroundingVertex
.
length
();
i
++
)
{
newPos
+=
surroundingVertex
[
i
].
pos
;
}
newPos
*=
1.0
/
(
omega
+
n
);
newPos
+=
omega
/
(
omega
+
n
)
*
currentCorner
.
pos
;
return
newPos
;
}
QTProject/subdivision.h
View file @
b0186557
...
...
@@ -71,6 +71,8 @@ private:
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
,
GLuint
offset_handle
);
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset_handle
);
void
updateIrregularForDraw
(
const
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
Result
&
result
);
bool
containsVertex
(
QVector
<
Vertex
>
&
vertices
,
Vertex
vertex
);
QVector3D
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
);
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
...
...
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