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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
ad7af166
Commit
ad7af166
authored
8 years ago
by
Philipp Adolf
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mesh.cpp
QTProject/mesh.cpp
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QTProject/mesh.cpp
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ad7af166
...
...
@@ -425,7 +425,7 @@ void Mesh::initMeshEntry(int index, aiMesh * entry) {
qCDebug
(
log_mesh
)
<<
"Loaded Mesh:"
<<
entries
[
index
].
name
<<
"HasBones:"
<<
entry
->
HasBones
();
entries
[
index
].
init
(
f
,
Vertices
,
Indices
,
fals
e
);
entries
[
index
].
init
(
f
,
Vertices
,
Indices
,
tru
e
);
}
void
Mesh
::
render
(
QOpenGLShaderProgram
*
shader
,
QMatrix4x4
V
,
QMatrix4x4
P
,
int
subdivision
,
bool
regular
){
...
...
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