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Kai Westerkamp
Unterteilungsalgorithmen
Commits
72c43a22
Commit
72c43a22
authored
Sep 23, 2016
by
Philipp Adolf
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Write new vertices at the end of the buffer
parent
42afcc51
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1 changed file
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3 additions
and
2 deletions
+3
-2
subdivision.cpp
QTProject/subdivision.cpp
+3
-2
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QTProject/subdivision.cpp
View file @
72c43a22
...
@@ -317,13 +317,14 @@ void Subdivision::precomputeVertexTable(Subdivision::Tables &tables, Input &inpu
...
@@ -317,13 +317,14 @@ void Subdivision::precomputeVertexTable(Subdivision::Tables &tables, Input &inpu
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
QVector
<
unsigned
int
>
ib_combined
=
input
.
index_irregular_buffer
+
input
.
index_regular_buffer
;
QVector
<
unsigned
int
>
ib_combined
=
input
.
index_irregular_buffer
+
input
.
index_regular_buffer
;
unsigned
int
offset
=
0
;
unsigned
int
offset
=
0
;
unsigned
int
output_offset
=
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
length
();
i
++
){
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
length
();
i
++
){
//hat evtl viel redundanz
//hat evtl viel redundanz
QVector
<
Vertex
>
adj_v
;
//helfer
QVector
<
Vertex
>
adj_v
;
//helfer
tables
.
vertex_offsets
.
push_back
(
offset
);
tables
.
vertex_offsets
.
push_back
(
offset
);
tables
.
vertex_indices
.
push_back
(
i
);
tables
.
vertex_indices
.
push_back
(
i
);
modified_vertices
.
insert
(
i
,
i
);
modified_vertices
.
insert
(
i
,
output_offset
+
i
);
offset
++
;
offset
++
;
Vertex
originalVertex
=
input
.
vertex_buffer
[
i
];
Vertex
originalVertex
=
input
.
vertex_buffer
[
i
];
...
@@ -745,7 +746,7 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
...
@@ -745,7 +746,7 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
runEdgeShader
(
tables
.
edge_indices
.
size
()
/
4
,
input
.
vb_handle
,
edge_indices_handle
,
output_handle
,
edge_offset
);
runEdgeShader
(
tables
.
edge_indices
.
size
()
/
4
,
input
.
vb_handle
,
edge_indices_handle
,
output_handle
,
edge_offset
);
int
edgeTime
=
timer
.
elapsed
();
int
edgeTime
=
timer
.
elapsed
();
timer
.
restart
();
timer
.
restart
();
int
vertex_offset
=
0
;
int
vertex_offset
=
edge_offset
+
tables
.
edge_indices
.
size
()
/
4
;
runVertexShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb_handle
,
vertex_indices_handle
,
vertex_offsets_handle
,
output_handle
,
vertex_offset
);
runVertexShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb_handle
,
vertex_indices_handle
,
vertex_offsets_handle
,
output_handle
,
vertex_offset
);
int
vertexTime
=
timer
.
elapsed
();
int
vertexTime
=
timer
.
elapsed
();
...
...
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