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Kai Westerkamp
Unterteilungsalgorithmen
Commits
580c2bfb
Commit
580c2bfb
authored
Sep 22, 2016
by
Philipp Adolf
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Add offset to vertex shader
parent
acbf4ac4
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2 changed files
with
5 additions
and
4 deletions
+5
-4
subdivision.cpp
QTProject/subdivision.cpp
+4
-3
subdivision.h
QTProject/subdivision.h
+1
-1
No files found.
QTProject/subdivision.cpp
View file @
580c2bfb
...
...
@@ -745,7 +745,8 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
runEdgeShader
(
tables
.
edge_indices
.
size
()
/
4
,
input
.
vb_handle
,
edge_indices_handle
,
output_handle
,
edge_offset
);
int
edgeTime
=
timer
.
elapsed
();
timer
.
restart
();
runVertexShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb_handle
,
vertex_indices_handle
,
vertex_offsets_handle
,
output_handle
);
int
vertex_offset
=
0
;
runVertexShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb_handle
,
vertex_indices_handle
,
vertex_offsets_handle
,
output_handle
,
vertex_offset
);
int
vertexTime
=
timer
.
elapsed
();
timer
.
restart
();
...
...
@@ -796,13 +797,13 @@ void Subdivision::runCopyShader(GLuint size, GLuint vb_in, GLuint vb_out) {
copyShader
->
release
();
}
void
Subdivision
::
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
)
{
void
Subdivision
::
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
,
GLuint
offset
)
{
vertexShader
->
bind
();
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
vb_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
1
,
vertex_indices_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
2
,
vertex_offsets_handle
);
f
->
glBindBuffer
Base
(
GL_SHADER_STORAGE_BUFFER
,
3
,
output_handle
);
f
->
glBindBuffer
Range
(
GL_SHADER_STORAGE_BUFFER
,
3
,
output_handle
,
offset
*
sizeof
(
Vertex
),
size
*
sizeof
(
Vertex
)
);
// Run the shader
f
->
glDispatchCompute
(
size
,
1
,
1
);
...
...
QTProject/subdivision.h
View file @
580c2bfb
...
...
@@ -63,7 +63,7 @@ private:
void
findRegular
(
QVector
<
unsigned
int
>
index_buffer
,
QVector
<
Vertex
>
vertex_buffer
,
QVector
<
unsigned
int
>
&
regular
,
QVector
<
unsigned
int
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
void
runCopyShader
(
GLuint
size
,
GLuint
vb_in
,
GLuint
vb_out
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
,
GLuint
offset
);
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset
);
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
...
...
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