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Kai Westerkamp
Unterteilungsalgorithmen
Commits
4ae392f5
Commit
4ae392f5
authored
Sep 27, 2016
by
Philipp Adolf
Browse files
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Plain Diff
Use separate buffer for rendering irregular triangles in mesh
parent
2d5d8f0f
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Showing
3 changed files
with
17 additions
and
8 deletions
+17
-8
mesh.cpp
QTProject/mesh.cpp
+12
-5
mesh.h
QTProject/mesh.h
+4
-2
subdivision.cpp
QTProject/subdivision.cpp
+1
-1
No files found.
QTProject/mesh.cpp
View file @
4ae392f5
...
...
@@ -4,6 +4,7 @@
Mesh
::
SubdivEntry
::
SubdivEntry
()
{
VB_handle
=
0xFFFFFFFF
;
VB_handle_irregular
=
0xFFFFFFFF
;
IB_irregular_handle
=
0xFFFFFFFF
;
IB_regular_handle
=
0xFFFFFFFF
;
}
...
...
@@ -39,10 +40,10 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Verti
f
->
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
Vertex
)
*
Vertices
.
size
(),
&
Vertices
[
0
],
GL_STATIC_DRAW
);
QVector
<
unsigned
int
>
patches
;
this
->
init
(
f
,
VB_handle
,
Vertices
,
Indices_irregular
,
patches
);
this
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices
,
Indices_irregular
,
patches
);
}
void
Mesh
::
SubdivEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
void
Mesh
::
SubdivEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
){
this
->
f
=
f
;
this
->
VB_handle
=
VB_handle
;
...
...
@@ -52,9 +53,15 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe
indices_regular
=
patches
;
qCDebug
(
log_mesh
)
<<
"Vertices"
<<
vertices
.
length
();
qCDebug
(
log_mesh
)
<<
"Vertices Irregular"
<<
Vertices_irregular
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices irregular"
<<
indices_irregular
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices patches"
<<
patches
.
length
();
f
->
glGenBuffers
(
1
,
&
VB_handle_irregular
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
VB_handle_irregular
);
if
(
Vertices_irregular
.
size
()
!=
0
)
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
Vertex
)
*
Vertices_irregular
.
size
(),
&
Vertices_irregular
[
0
],
GL_STATIC_DRAW
);
f
->
glGenBuffers
(
1
,
&
IB_irregular_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_irregular_handle
);
if
(
indices_irregular
.
size
()
!=
0
)
...
...
@@ -96,10 +103,10 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
}
}
void
Mesh
::
MeshEntry
::
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
)
{
void
Mesh
::
MeshEntry
::
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
)
{
SubdivEntry
*
entry
=
new
SubdivEntry
;
buffers
.
push_back
(
std
::
shared_ptr
<
SubdivEntry
>
(
entry
));
entry
->
init
(
f
,
VB_handle
,
Vertices
,
Indices_irregular
,
patches
);
entry
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices_Irregular
,
Indices_irregular
,
patches
);
}
Mesh
::
MeshEntry
::~
MeshEntry
()
...
...
@@ -481,7 +488,7 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
}
}
else
{
if
(
!
entry
->
indices_irregular
.
isEmpty
())
{
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
_irregular
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_irregular_handle
);
...
...
QTProject/mesh.h
View file @
4ae392f5
...
...
@@ -32,11 +32,13 @@ public:
SubdivEntry
();
~
SubdivEntry
();
GLuint
VB_handle
;
GLuint
VB_handle_irregular
;
GLuint
IB_irregular_handle
;
GLuint
IB_regular_handle
;
QVector
<
Vertex
>
vertices
;
QVector
<
Vertex
>
vertices_irregular
;
QVector
<
unsigned
int
>
indices_irregular
;
QVector
<
unsigned
int
>
indices_regular
;
...
...
@@ -44,7 +46,7 @@ public:
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices_irregular
);
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
void
updateIndices
();
};
...
...
@@ -54,7 +56,7 @@ public:
~
MeshEntry
();
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices
);
void
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
void
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
QString
name
;
...
...
QTProject/subdivision.cpp
View file @
4ae392f5
...
...
@@ -113,7 +113,7 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
getPatchIndexBuffer
(
regular
,
neighbors
,
patches
);
qCDebug
(
log_subdiv
)
<<
"patches"
<<
patches
.
length
();
current_mesh
->
update
(
result
.
vb_handle
,
result
.
vertex_buffer
,
irregular_ib
,
patches
);
current_mesh
->
update
(
result
.
vb_handle
,
result
.
vertex_buffer
,
result
.
vertex_buffer
,
irregular_ib
,
patches
);
}
}
...
...
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