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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
42afcc51
Commit
42afcc51
authored
Sep 23, 2016
by
Philipp Adolf
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Update the code for copying from GPU
parent
580c2bfb
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1 changed file
with
1 addition
and
9 deletions
+1
-9
subdivision.cpp
QTProject/subdivision.cpp
+1
-9
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QTProject/subdivision.cpp
View file @
42afcc51
...
@@ -754,17 +754,9 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
...
@@ -754,17 +754,9 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
Vertex
*
ptr
;
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
for
(
unsigned
int
i
=
0
;
i
<
output_size
;
i
++
)
{
qCDebug
(
log_subdiv_trace
)
<<
"New vertices:"
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
size
();
i
++
)
{
qCDebug
(
log_subdiv_trace
)
<<
ptr
[
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
i
]);
result
.
vertex_buffer
.
push_back
(
ptr
[
i
]);
}
}
qCDebug
(
log_subdiv_trace
)
<<
"New edge points:"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
qCDebug
(
log_subdiv_trace
)
<<
ptr
[
edge_offset
+
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
edge_offset
+
i
]);
}
int
bufferbildTime
=
timer
.
elapsed
();
int
bufferbildTime
=
timer
.
elapsed
();
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
...
...
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