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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
3a31ac92
Commit
3a31ac92
authored
Sep 22, 2016
by
Philipp Adolf
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Increase size of output vertex buffer
parent
5212054f
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1 changed file
with
3 additions
and
1 deletion
+3
-1
subdivision.cpp
QTProject/subdivision.cpp
+3
-1
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QTProject/subdivision.cpp
View file @
3a31ac92
...
...
@@ -723,10 +723,12 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
tables
.
edge_indices
.
size
()
*
sizeof
(
GLuint
),
tables
.
edge_indices
.
data
(),
GL_DYNAMIC_DRAW
);
// Create an output buffer
// the new vertex buffer contains the old vertices + the new edge vertices + the modified non-edge vertices
unsigned
int
output_size
=
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
+
(
tables
.
vertex_offsets
.
size
()
-
1
);
GLuint
output_handle
;
f
->
glGenBuffers
(
1
,
&
output_handle
);
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
(
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
)
*
sizeof
(
Vertex
),
NULL
,
GL_DYNAMIC_DRAW
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
output_size
*
sizeof
(
Vertex
),
NULL
,
GL_DYNAMIC_DRAW
);
result
.
vb_handle
=
output_handle
;
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
0
);
...
...
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