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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
396763e5
Commit
396763e5
authored
Sep 22, 2016
by
Philipp Adolf
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Generate map from old vertex index to new one
parent
b8573a72
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2 changed files
with
5 additions
and
3 deletions
+5
-3
subdivision.cpp
QTProject/subdivision.cpp
+4
-2
subdivision.h
QTProject/subdivision.h
+1
-1
No files found.
QTProject/subdivision.cpp
View file @
396763e5
...
...
@@ -172,8 +172,9 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
precomputeEdgeTable
(
tables
,
triangles
,
triangles_regular
,
(
unsigned
int
)
vb
.
length
());
qCDebug
(
log_timing
)
<<
"precomputeEdgeTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
QMap
<
unsigned
int
,
unsigned
int
>
modified_vertices
;
subTimer
.
restart
();
precomputeVertexTable
(
tables
,
input
);
precomputeVertexTable
(
tables
,
input
,
modified_vertices
);
qCDebug
(
log_timing
)
<<
"precomputeVertexTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
//tables.patch_index_regular = getPatchIndexBuffer(ib, QVector<unsigned int>());//TODO pass regular and irregular index buffer?
...
...
@@ -303,7 +304,7 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
}
}
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
)
{
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
)
{
//compute vertex table
//Format: First entry: original vertex. Other entries: adjacent vertices.
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
...
...
@@ -315,6 +316,7 @@ void Subdivision::precomputeVertexTable(Subdivision::Tables &tables, Input &inpu
QVector
<
Vertex
>
adj_v
;
//helfer
tables
.
vertex_offsets
.
push_back
(
offset
);
tables
.
vertex_indices
.
push_back
(
i
);
modified_vertices
.
insert
(
i
,
i
);
offset
++
;
Vertex
originalVertex
=
input
.
vertex_buffer
[
i
];
...
...
QTProject/subdivision.h
View file @
396763e5
...
...
@@ -57,7 +57,7 @@ private:
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QVector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
void
findRegular
(
QVector
<
unsigned
int
>
index_buffer
,
QVector
<
Vertex
>
vertex_buffer
,
QVector
<
unsigned
int
>
&
regular
,
QVector
<
unsigned
int
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
);
...
...
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