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Kai Westerkamp
Unterteilungsalgorithmen
Commits
1431f036
Commit
1431f036
authored
Jun 28, 2016
by
Philipp Adolf
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Plain Diff
Turn edgeIndices_base into a flat array
parent
23085e12
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Showing
2 changed files
with
45 additions
and
37 deletions
+45
-37
subdivision.cpp
QTProject/subdivision.cpp
+43
-33
subdivision.h
QTProject/subdivision.h
+2
-4
No files found.
QTProject/subdivision.cpp
View file @
1431f036
...
...
@@ -15,15 +15,6 @@ void Subdivision::init() {
edgeShader
=
initComputeShaderProgram
(
source
);
}
QVector
<
unsigned
int
>
Subdivision
::
fillVector
(
unsigned
int
a
,
unsigned
int
b
,
unsigned
int
c
,
unsigned
int
d
){
QVector
<
unsigned
int
>
x
;
x
.
push_back
(
a
);
x
.
push_back
(
b
);
x
.
push_back
(
c
);
x
.
push_back
(
d
);
return
x
;
}
QOpenGLShaderProgram
*
Subdivision
::
initComputeShaderProgram
(
QString
&
source
){
qDebug
()
<<
"Compiling compute shader ..."
;
QOpenGLShader
*
computeShader
=
new
QOpenGLShader
(
QOpenGLShader
::
Compute
);
...
...
@@ -61,7 +52,7 @@ Mesh *Subdivision::subdivide(Mesh *mesh) {
input
.
vertex_buffer
=
current_mesh
->
getVertexBuffer
();
input
.
index_buffer
=
current_mesh
->
getIndexBuffer
();
QVector
<
QVector
<
unsigned
int
>
>
edgeIndices
;
QVector
<
unsigned
int
>
edgeIndices
;
QVector
<
unsigned
int
>
vertexIndices
;
QVector
<
unsigned
int
>
vertexIndicesOffsets
;
precomputeTables
(
input
,
edgeIndices
,
vertexIndices
,
vertexIndicesOffsets
);
...
...
@@ -69,7 +60,7 @@ Mesh *Subdivision::subdivide(Mesh *mesh) {
return
NULL
;
}
void
Subdivision
::
precomputeTables
(
Input
input
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices_base
,
void
Subdivision
::
precomputeTables
(
Input
input
,
QVector
<
unsigned
int
>
&
edgeIndices_base
,
QVector
<
unsigned
int
>
&
vertexIndices
,
QVector
<
unsigned
int
>
&
vertexIndicesOffsets
)
{
QVector
<
unsigned
int
>
ib
=
input
.
index_buffer
;
QVector
<
Vertex
>
vb
=
input
.
vertex_buffer
;
...
...
@@ -119,13 +110,22 @@ void Subdivision::precomputeTables(Input input, QVector<QVector<unsigned int> >
//zx = ba, cb, ac
//TODO if oder else if?
if
(
x
.
samePos
(
a
)
&&
y
.
samePos
(
c
)){
edgeIndices_base
.
push_back
(
fillVector
(
x_i
,
y_i
,
z_i
,
b_i
));
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
b_i
);
}
if
(
x
.
samePos
(
b
)
&&
y
.
samePos
(
a
)){
edgeIndices_base
.
push_back
(
fillVector
(
x_i
,
y_i
,
z_i
,
c_i
));
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
c_i
);
}
if
(
x
.
samePos
(
c
)
&&
y
.
samePos
(
b
)){
edgeIndices_base
.
push_back
(
fillVector
(
x_i
,
y_i
,
z_i
,
a_i
));
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
a_i
);
}
}
}
...
...
@@ -146,13 +146,22 @@ void Subdivision::precomputeTables(Input input, QVector<QVector<unsigned int> >
//yz = ba, cb, ac
if
(
y
.
samePos
(
a
)
&&
z
.
samePos
(
c
)){
edgeIndices_base
.
push_back
(
fillVector
(
y_i
,
z_i
,
x_i
,
b_i
));
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
b_i
);
}
if
(
y
.
samePos
(
b
)
&&
z
.
samePos
(
a
)){
edgeIndices_base
.
push_back
(
fillVector
(
y_i
,
z_i
,
x_i
,
c_i
));
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
c_i
);
}
if
(
y
.
samePos
(
c
)
&&
z
.
samePos
(
b
)){
edgeIndices_base
.
push_back
(
fillVector
(
y_i
,
z_i
,
x_i
,
a_i
));
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
a_i
);
}
}
}
...
...
@@ -174,13 +183,22 @@ void Subdivision::precomputeTables(Input input, QVector<QVector<unsigned int> >
if
(
x
.
samePos
(
a
)
&&
z
.
samePos
(
b
)){
edgeIndices_base
.
push_back
(
fillVector
(
x_i
,
z_i
,
y_i
,
c_i
));
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
c_i
);
}
if
(
x
.
samePos
(
b
)
&&
z
.
samePos
(
c
)){
edgeIndices_base
.
push_back
(
fillVector
(
x_i
,
z_i
,
y_i
,
a_i
));
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
a_i
);
}
if
(
x
.
samePos
(
c
)
&&
z
.
samePos
(
a
)){
edgeIndices_base
.
push_back
(
fillVector
(
x_i
,
z_i
,
y_i
,
b_i
));
edgeIndices_base
.
push_back
(
x_i
);
edgeIndices_base
.
push_back
(
z_i
);
edgeIndices_base
.
push_back
(
y_i
);
edgeIndices_base
.
push_back
(
b_i
);
}
}
}
//quadratische Laufzeit ftw
...
...
@@ -264,34 +282,26 @@ void Subdivision::precomputeTables(Input input, QVector<QVector<unsigned int> >
}
void
Subdivision
::
runShader
(
Input
input
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices
)
{
void
Subdivision
::
runShader
(
Input
input
,
QVector
<
unsigned
int
>
&
edgeIndices
)
{
qDebug
()
<<
"Running compute shader"
;
edgeShader
->
bind
();
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
input
.
vb_handle
);
GLuint
*
edgeIDs
=
new
GLuint
[
edgeIndices
.
size
()
*
4
];
for
(
uint
i
=
0
;
i
<
edgeIndices
.
size
();
i
++
)
{
for
(
uint
j
=
0
;
j
<
4
;
j
++
)
{
edgeIDs
[
4
*
i
+
j
]
=
edgeIndices
[
i
][
j
];
}
}
// Create an input buffer and set it to the value of offset
GLuint
indicesID
;
f
->
glGenBuffers
(
1
,
&
indicesID
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
1
,
indicesID
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
edgeIndices
.
size
()
*
sizeof
(
GLuint
)
*
4
,
&
edgeIDs
[
0
],
GL_DYNAMIC_DRAW
);
delete
edgeIDs
;
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
edgeIndices
.
size
()
*
sizeof
(
GLuint
),
edgeIndices
.
data
(),
GL_DYNAMIC_DRAW
);
// Create an output buffer
GLuint
bufferID
;
f
->
glGenBuffers
(
1
,
&
bufferID
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
2
,
bufferID
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
edgeIndices
.
size
()
*
sizeof
(
Vertex
),
NULL
,
GL_DYNAMIC_DRAW
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
edgeIndices
.
size
()
*
sizeof
(
Vertex
)
/
4
,
NULL
,
GL_DYNAMIC_DRAW
);
// Run the shader
f
->
glDispatchCompute
(
edgeIndices
.
size
(),
1
,
1
);
f
->
glDispatchCompute
(
edgeIndices
.
size
()
/
4
,
1
,
1
);
// Wait for the shader to complete and the data to be written back to the global memory
f
->
glMemoryBarrier
(
GL_SHADER_STORAGE_BARRIER_BIT
);
...
...
@@ -305,7 +315,7 @@ void Subdivision::runShader(Input input, QVector<QVector<unsigned int> > &edgeIn
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
bufferID
);
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
for
(
int
i
=
0
;
i
<
edgeIndices
.
size
();
i
++
)
{
for
(
int
i
=
0
;
i
<
edgeIndices
.
size
()
/
4
;
i
++
)
{
qDebug
()
<<
ptr
[
i
].
pos
;
}
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
...
...
QTProject/subdivision.h
View file @
1431f036
...
...
@@ -27,11 +27,9 @@ private:
QOpenGLShaderProgram
*
edgeShader
;
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
void
precomputeTables
(
Input
input
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices_base
,
void
precomputeTables
(
Input
input
,
QVector
<
unsigned
int
>
&
edgeIndices_base
,
QVector
<
unsigned
int
>
&
vertexIndices
,
QVector
<
unsigned
int
>
&
vertexIndicesOffsets
);
void
runShader
(
Input
input
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices
);
QVector
<
unsigned
int
>
fillVector
(
unsigned
int
a
,
unsigned
int
b
,
unsigned
int
c
,
unsigned
int
d
);
void
runShader
(
Input
input
,
QVector
<
unsigned
int
>
&
edgeIndices
);
};
#endif
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