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Kai Westerkamp
Unterteilungsalgorithmen
Commits
13440614
Commit
13440614
authored
Sep 24, 2016
by
Philipp Adolf
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Build neighbors map in precomputeTables
parent
86b7a460
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2 changed files
with
9 additions
and
7 deletions
+9
-7
subdivision.cpp
QTProject/subdivision.cpp
+8
-6
subdivision.h
QTProject/subdivision.h
+1
-1
No files found.
QTProject/subdivision.cpp
View file @
13440614
...
...
@@ -149,7 +149,13 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
qCDebug
(
log_timing
)
<<
"building Triangles:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
subTimer
.
restart
();
precomputeEdgeTable
(
tables
,
triangles
,
triangles_regular
,
(
unsigned
int
)
vb
.
length
());
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
;
QVector
<
Triangle
>
all_triangles
=
triangles
+
triangles_regular
;
buildNeighborsMap
(
all_triangles
,
neighbors
);
qCDebug
(
log_timing
)
<<
"building neighbors map:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
subTimer
.
restart
();
precomputeEdgeTable
(
tables
,
triangles
,
neighbors
,
(
unsigned
int
)
vb
.
length
());
qCDebug
(
log_timing
)
<<
"precomputeEdgeTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
QMap
<
unsigned
int
,
unsigned
int
>
modified_vertices
;
...
...
@@ -165,14 +171,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
return
tables
;
}
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
Q
Vector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
)
{
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
Q
Map
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
)
{
//compute edge table
//Format: first two entries: edge vertices. last two entries: distant vertices.
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
;
QVector
<
Triangle
>
all_triangles
=
triangles
+
triangles_regular
;
buildNeighborsMap
(
all_triangles
,
neighbors
);
// Maps edges to the index of the new vertex added on that edge. The keys are the indices of the two vertices defining the edge and must be in the order uv, vw or uw.
QMap
<
Edge
,
unsigned
int
>
edge_indices
;
...
...
QTProject/subdivision.h
View file @
13440614
...
...
@@ -57,7 +57,7 @@ private:
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
Q
Vector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
Q
Map
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
void
updateIndexBuffer
(
QVector
<
unsigned
int
>
&
index_buffer
,
QMap
<
unsigned
int
,
unsigned
int
>
map
);
void
findRegular
(
QVector
<
unsigned
int
>
index_buffer
,
QVector
<
Vertex
>
vertex_buffer
,
QVector
<
unsigned
int
>
&
regular
,
QVector
<
unsigned
int
>
&
irregular
);
...
...
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