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Kai Westerkamp
Unterteilungsalgorithmen
Commits
1221b6c9
Commit
1221b6c9
authored
Jun 28, 2016
by
Philipp Adolf
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Plain Diff
Move edge shader code into new function
parent
badac240
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2 changed files
with
20 additions
and
15 deletions
+20
-15
subdivision.cpp
QTProject/subdivision.cpp
+19
-15
subdivision.h
QTProject/subdivision.h
+1
-0
No files found.
QTProject/subdivision.cpp
View file @
1221b6c9
...
...
@@ -298,14 +298,31 @@ void Subdivision::runShader(Input input, Tables &tables) {
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
0
);
runEdgeShader
(
tables
.
edge_indices
.
size
()
/
4
,
input
.
vb_handle
,
edge_indices_handle
,
output_handle
);
// Map the output buffer so we can read the results
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
qDebug
()
<<
ptr
[
i
].
pos
;
}
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
// Delete the buffers the free the resources
f
->
glDeleteBuffers
(
1
,
&
edge_indices_handle
);
f
->
glDeleteBuffers
(
1
,
&
output_handle
);
}
void
Subdivision
::
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
)
{
edgeShader
->
bind
();
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
input
.
vb_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
vb_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
1
,
edge_indices_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
2
,
output_handle
);
// Run the shader
f
->
glDispatchCompute
(
tables
.
edge_indices
.
size
()
/
4
,
1
,
1
);
f
->
glDispatchCompute
(
size
,
1
,
1
);
// Wait for the shader to complete and the data to be written back to the global memory
f
->
glMemoryBarrier
(
GL_SHADER_STORAGE_BARRIER_BIT
);
...
...
@@ -316,17 +333,4 @@ void Subdivision::runShader(Input input, Tables &tables) {
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
2
,
0
);
edgeShader
->
release
();
// Map the output buffer so we can read the results
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
qDebug
()
<<
ptr
[
i
].
pos
;
}
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
// Delete the buffers the free the resources
f
->
glDeleteBuffers
(
1
,
&
edge_indices_handle
);
f
->
glDeleteBuffers
(
1
,
&
output_handle
);
}
QTProject/subdivision.h
View file @
1221b6c9
...
...
@@ -36,6 +36,7 @@ private:
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
runShader
(
Input
input
,
Tables
&
tables
);
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
);
};
#endif
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