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Kai Westerkamp
Unterteilungsalgorithmen
Commits
044ba85c
Commit
044ba85c
authored
Sep 27, 2016
by
Philipp Adolf
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Remove debug messages
parent
b0186557
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1 changed file
with
0 additions
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22 deletions
+0
-22
subdivision.cpp
QTProject/subdivision.cpp
+0
-22
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QTProject/subdivision.cpp
View file @
044ba85c
...
@@ -208,7 +208,6 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
...
@@ -208,7 +208,6 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
triangles
.
size
()
*
3
*
sizeof
(
GLuint
),
NULL
,
GL_DYNAMIC_DRAW
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
triangles
.
size
()
*
3
*
sizeof
(
GLuint
),
NULL
,
GL_DYNAMIC_DRAW
);
GLuint
*
ptr
=
(
GLuint
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
GLuint
*
ptr
=
(
GLuint
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
qDebug
()
<<
vb
.
size
();
for
(
int
i
=
0
;
i
<
triangles
.
size
();
i
++
)
{
for
(
int
i
=
0
;
i
<
triangles
.
size
();
i
++
)
{
ptr
[
3
*
i
+
0
]
=
triangles
[
i
].
u_idx
();
ptr
[
3
*
i
+
0
]
=
triangles
[
i
].
u_idx
();
ptr
[
3
*
i
+
1
]
=
triangles
[
i
].
v_idx
();
ptr
[
3
*
i
+
1
]
=
triangles
[
i
].
v_idx
();
...
@@ -257,7 +256,6 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
...
@@ -257,7 +256,6 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
0
);
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
0
);
qDebug
()
<<
"dispatching with offset"
<<
offset_in
<<
offset_search
;
f
->
glDispatchCompute
(
128
,
32
,
1
);
f
->
glDispatchCompute
(
128
,
32
,
1
);
offset_search
+=
128
*
32
;
offset_search
+=
128
*
32
;
...
@@ -499,13 +497,10 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
...
@@ -499,13 +497,10 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
tables
.
index_buffer
.
push_back
(
wu
);
tables
.
index_buffer
.
push_back
(
wu
);
}
}
qDebug
()
<<
"extra triangles"
<<
extra_triangles
.
size
();
QMapIterator
<
Triangle
,
bool
>
extra_it
(
extra_triangles
);
QMapIterator
<
Triangle
,
bool
>
extra_it
(
extra_triangles
);
while
(
extra_it
.
hasNext
())
{
while
(
extra_it
.
hasNext
())
{
extra_it
.
next
();
extra_it
.
next
();
Triangle
triangle
=
extra_it
.
key
();
Triangle
triangle
=
extra_it
.
key
();
qDebug
()
<<
triangle
;
int
uv
=
-
1
;
int
uv
=
-
1
;
int
vw
=
-
1
;
int
vw
=
-
1
;
int
wu
=
-
1
;
int
wu
=
-
1
;
...
@@ -701,30 +696,13 @@ void Subdivision::splitRegular(Mesh *mesh) {
...
@@ -701,30 +696,13 @@ void Subdivision::splitRegular(Mesh *mesh) {
Mesh
::
MeshEntry
*
current_mesh
=
mesh
->
getMeshEntry
(
first_mesh_index
);
Mesh
::
MeshEntry
*
current_mesh
=
mesh
->
getMeshEntry
(
first_mesh_index
);
QVector
<
Triangle
>
all_triangles
;
QVector
<
Triangle
>
all_triangles
;
qDebug
()
<<
current_mesh
->
buffers
[
0
]
->
indices_irregular
.
size
()
<<
current_mesh
->
buffers
[
0
]
->
indices_regular
.
size
();
ibToTriangles
(
&
current_mesh
->
buffers
[
0
]
->
vertices
,
current_mesh
->
buffers
[
0
]
->
indices_irregular
,
all_triangles
);
ibToTriangles
(
&
current_mesh
->
buffers
[
0
]
->
vertices
,
current_mesh
->
buffers
[
0
]
->
indices_irregular
,
all_triangles
);
QVector
<
unsigned
int
>
old_regular_ib
=
patchIBToTriangleIB
(
current_mesh
->
buffers
[
0
]
->
indices_regular
);
QVector
<
unsigned
int
>
old_regular_ib
=
patchIBToTriangleIB
(
current_mesh
->
buffers
[
0
]
->
indices_regular
);
ibToTriangles
(
&
current_mesh
->
buffers
[
0
]
->
vertices
,
old_regular_ib
,
all_triangles
);
ibToTriangles
(
&
current_mesh
->
buffers
[
0
]
->
vertices
,
old_regular_ib
,
all_triangles
);
qDebug
()
<<
all_triangles
.
size
();
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
;
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
;
buildNeighborsMap
(
current_mesh
->
buffers
[
0
]
->
vertices
,
all_triangles
,
neighbors
);
buildNeighborsMap
(
current_mesh
->
buffers
[
0
]
->
vertices
,
all_triangles
,
neighbors
);
QVectorIterator
<
Triangle
>
i
(
all_triangles
);
while
(
i
.
hasNext
())
{
Triangle
triangle
=
i
.
next
();
Triangle
::
Neighbors
ns
=
neighbors
.
value
(
triangle
);
if
(
ns
.
uv
.
triangle
==
NULL
)
{
qDebug
()
<<
qSetRealNumberPrecision
(
10
)
<<
"uv"
<<
triangle
;
}
if
(
ns
.
vw
.
triangle
==
NULL
)
{
qDebug
()
<<
qSetRealNumberPrecision
(
10
)
<<
"vw"
<<
triangle
;
}
if
(
ns
.
wu
.
triangle
==
NULL
)
{
qDebug
()
<<
"wu"
<<
triangle
;
}
}
QVector
<
Triangle
>
regular
;
QVector
<
Triangle
>
regular
;
QVector
<
Triangle
>
irregular
;
QVector
<
Triangle
>
irregular
;
findRegular
(
all_triangles
,
neighbors
,
regular
,
irregular
);
findRegular
(
all_triangles
,
neighbors
,
regular
,
irregular
);
...
...
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