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Kai Westerkamp
MasterTestProjekt
Commits
4caa3f1c
Commit
4caa3f1c
authored
Sep 22, 2017
by
wester
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UDPSender.cpp
parent
92bf458f
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5 changed files
with
11 additions
and
5 deletions
+11
-5
DefaultVRMap.umap
Content/DefaultVRMap.umap
+0
-0
VR_PAwn.uasset
Content/VR_PAwn.uasset
+0
-0
MasterTestProject.Build.cs
Source/MasterTestProject/MasterTestProject.Build.cs
+3
-1
VRPawnCode.cpp
Source/MasterTestProject/VRPawnCode.cpp
+6
-3
VRPawnCode.h
Source/MasterTestProject/VRPawnCode.h
+2
-1
No files found.
Content/DefaultVRMap.umap
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4caa3f1c
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Content/VR_PAwn.uasset
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4caa3f1c
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Source/MasterTestProject/MasterTestProject.Build.cs
View file @
4caa3f1c
...
...
@@ -20,7 +20,9 @@ public class MasterTestProject : ModuleRules
public
MasterTestProject
(
ReadOnlyTargetRules
Target
)
:
base
(
Target
)
{
PublicDependencyModuleNames
.
AddRange
(
new
string
[]
{
"Core"
,
"CoreUObject"
,
"Engine"
,
"InputCore"
,
"ImageWrapper"
,
"RawMesh"
,
"HTTP"
,
"Json"
,
"JsonUtilities"
,
"ProceduralMeshComponent"
,
"RHI"
,
"RenderCore"
});
PublicDependencyModuleNames
.
AddRange
(
new
string
[]
{
"Core"
,
"CoreUObject"
,
"Engine"
,
"InputCore"
,
"ImageWrapper"
,
"RawMesh"
,
"JsonUtilities"
,
"ProceduralMeshComponent"
,
"RHI"
,
"RenderCore"
,
"HTTP"
,
"Json"
,
"Sockets"
,
"Networking"
});
PrivateDependencyModuleNames
.
AddRange
(
new
string
[]
{
});
...
...
Source/MasterTestProject/VRPawnCode.cpp
View file @
4caa3f1c
...
...
@@ -45,12 +45,15 @@ void AVRPawnCode::SetupPlayerInputComponent(UInputComponent* PlayerInputComponen
}
void
AVRPawnCode
::
PublishMessage
(
FVector
start
,
FVector
end
)
void
AVRPawnCode
::
PublishMessage
(
FVector
start
,
FVector
end
,
AUDPSender
*
socket
)
{
UMyGameInstance
*
gameinstance
=
Cast
<
UMyGameInstance
>
(
GetGameInstance
());
//FPlatformTime::Seconds();
FString
Message
=
FString
::
Printf
(
TEXT
(
"{
\"
timestamp
\"
:%d,
\"
start
\"
:{
\"
x
\"
:%f,
\"
y
\"
:%f,
\"
z
\"
:%f},
\"
end
\"
:{
\"
x
\"
:%f,
\"
y
\"
:%f,
\"
z
\"
:%f}}"
),
0.0
f
,
start
.
X
,
start
.
Y
,
start
.
Z
,
end
.
X
,
end
.
Y
,
end
.
Z
);
UE_LOG
(
TILES
,
Warning
,
TEXT
(
"Published Message %s"
),
*
Message
);
gameinstance
->
connection
->
publishMessage
(
TCHAR_TO_ANSI
(
*
Message
));
socket
->
SendString
(
Message
);
//UE_LOG(TILES, Warning, TEXT("Published Message %s"), *Message);
//gameinstance->connection->publishMessage(TCHAR_TO_UTF8(*Message));
}
Source/MasterTestProject/VRPawnCode.h
View file @
4caa3f1c
...
...
@@ -5,6 +5,7 @@
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "RabbitMQConnection.h"
#include "UDPSender.h"
#include "VRPawnCode.generated.h"
UCLASS
()
...
...
@@ -29,7 +30,7 @@ public:
virtual
void
SetupPlayerInputComponent
(
class
UInputComponent
*
PlayerInputComponent
)
override
;
UFUNCTION
(
BlueprintCallable
,
Category
=
"RabbitMQ"
)
void
PublishMessage
(
FVector
start
,
FVector
end
);
void
PublishMessage
(
FVector
start
,
FVector
end
,
AUDPSender
*
socket
);
...
...
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