UE_LOG(GLTF,Warning,TEXT("Importing Texture with Index \"%s\" %d (%d|%d)"),*fileName,textureIndex,aiTexture->mWidth,aiTexture->mHeight);
if(aiTexture->mHeight==0){// If mHeight = 0 this is a pointer to a memory buffer of size mWidth containing the compressed texture data. Good luck, have fun!