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Kai Westerkamp
MasterTestProjekt
Commits
013f4714
Commit
013f4714
authored
Apr 05, 2017
by
Kai Westerkamp
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parent
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-0
Minimal_Default.umap
Content/MobileStarterContent/Maps/Minimal_Default.umap
+0
-0
Minimal_Default_BuiltData.uasset
...obileStarterContent/Maps/Minimal_Default_BuiltData.uasset
+0
-0
ProceduralEntity.cpp
Source/MasterTestProject/ue4-assimp/ProceduralEntity.cpp
+11
-0
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Content/MobileStarterContent/Maps/Minimal_Default.umap
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Content/MobileStarterContent/Maps/Minimal_Default_BuiltData.uasset
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Source/MasterTestProject/ue4-assimp/ProceduralEntity.cpp
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013f4714
...
@@ -247,6 +247,17 @@ void AProceduralEntity::processNode(aiNode* node, const aiScene* scene, FMatrix
...
@@ -247,6 +247,17 @@ void AProceduralEntity::processNode(aiNode* node, const aiScene* scene, FMatrix
void
AProceduralEntity
::
loadModel
(
const
uint8
*
RawFileData
,
int32
lenght
)
{
void
AProceduralEntity
::
loadModel
(
const
uint8
*
RawFileData
,
int32
lenght
)
{
if
(
MasterMaterialRef
==
nullptr
)
{
MasterMaterialRef
=
LoadObject
<
UMaterialInterface
>
(
NULL
,
TEXT
(
"/Game/Materials/TexturedMaterial"
),
NULL
,
LOAD_None
,
NULL
);
//= FindObject<UMaterialInterface>(GetWorld(), TEXT("TexturedMaterial"));
UE_LOG
(
GLTF
,
Error
,
TEXT
(
"Material: %s"
),
*
MasterMaterialRef
->
GetName
());
}
if
(
UniformMaterialRef
==
nullptr
)
{
UniformMaterialRef
=
LoadObject
<
UMaterialInterface
>
(
NULL
,
TEXT
(
"/Game/Materials/TexturedMaterial"
),
NULL
,
LOAD_None
,
NULL
);
//= FindObject<UMaterialInterface>(GetWorld(), TEXT("UniformMaterial"));
}
Assimp
::
Importer
importer
;
Assimp
::
Importer
importer
;
const
aiScene
*
scene
=
importer
.
ReadFileFromMemory
(
RawFileData
,
lenght
,
aiProcess_Triangulate
|
aiProcess_FlipUVs
|
aiProcess_GenNormals
,
"glb"
);
const
aiScene
*
scene
=
importer
.
ReadFileFromMemory
(
RawFileData
,
lenght
,
aiProcess_Triangulate
|
aiProcess_FlipUVs
|
aiProcess_GenNormals
,
"glb"
);
...
...
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