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Kai Westerkamp
GraPa
Commits
9703db3f
Commit
9703db3f
authored
Feb 07, 2016
by
Kai Westerkamp
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AABB
parent
42afb638
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Showing
3 changed files
with
71 additions
and
53 deletions
+71
-53
camera.cpp
A5/Animation/camera.cpp
+1
-1
mesh.cpp
A5/Animation/mesh.cpp
+62
-52
mesh.h
A5/Animation/mesh.h
+8
-0
No files found.
A5/Animation/camera.cpp
View file @
9703db3f
...
@@ -3,7 +3,7 @@
...
@@ -3,7 +3,7 @@
Camera
::
Camera
()
Camera
::
Camera
()
{
{
//setHome(new QQuaternion(45,0,1,0), new QVector3D(-100,0,0));
//setHome(new QQuaternion(45,0,1,0), new QVector3D(-100,0,0));
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
1
,
0
,
0
,
20
)),
new
QVector3D
(
0
,
-
25
,
-
150
));
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
1
,
0
,
0
,
20
)),
new
QVector3D
(
0
,
0
,
-
150
));
}
}
void
Camera
::
home
()
void
Camera
::
home
()
...
...
A5/Animation/mesh.cpp
View file @
9703db3f
...
@@ -21,8 +21,9 @@ Mesh::MeshEntry::MeshEntry()
...
@@ -21,8 +21,9 @@ Mesh::MeshEntry::MeshEntry()
numIndex
=
0
;
numIndex
=
0
;
VB
=
0xFFFFFFFF
;
VB
=
0xFFFFFFFF
;
IB
=
0xFFFFFFFF
;
IB
=
0xFFFFFFFF
;
min
=
QVector3D
();
};
max
=
QVector3D
();
}
void
Mesh
::
MeshEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
void
Mesh
::
MeshEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices
){
QVector
<
unsigned
int
>&
Indices
){
...
@@ -36,6 +37,22 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
...
@@ -36,6 +37,22 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
f
->
glGenBuffers
(
1
,
&
IB
);
f
->
glGenBuffers
(
1
,
&
IB
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
numIndex
,
&
Indices
[
0
],
GL_STATIC_DRAW
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
numIndex
,
&
Indices
[
0
],
GL_STATIC_DRAW
);
double
amax
=
std
::
numeric_limits
<
float
>::
max
();
min
=
QVector3D
(
amax
,
amax
,
amax
);
max
=
QVector3D
(
-
amax
,
-
amax
,
-
amax
);
//calc AABB
for
(
int
i
=
0
;
i
<
Vertices
.
size
();
++
i
)
{
Vertex
v
=
Vertices
[
i
];
min
.
setX
(
qMin
(
min
.
x
(),
v
.
pos
.
x
()));
min
.
setY
(
qMin
(
min
.
y
(),
v
.
pos
.
y
()));
min
.
setZ
(
qMin
(
min
.
z
(),
v
.
pos
.
z
()));
max
.
setX
(
qMax
(
max
.
x
(),
v
.
pos
.
x
()));
max
.
setY
(
qMax
(
max
.
y
(),
v
.
pos
.
y
()));
max
.
setZ
(
qMax
(
max
.
z
(),
v
.
pos
.
z
()));
}
}
}
Mesh
::
MeshEntry
::~
MeshEntry
()
Mesh
::
MeshEntry
::~
MeshEntry
()
...
@@ -64,6 +81,7 @@ Mesh::Node::Node()
...
@@ -64,6 +81,7 @@ Mesh::Node::Node()
Mesh
::
Mesh
(
QOpenGLFunctions_4_3_Core
*
f
,
QString
fileName
)
Mesh
::
Mesh
(
QOpenGLFunctions_4_3_Core
*
f
,
QString
fileName
)
{
{
screenTransform
=
QMatrix4x4
();
loaded
=
false
;
loaded
=
false
;
linear
=
false
;
linear
=
false
;
this
->
f
=
f
;
this
->
f
=
f
;
...
@@ -138,56 +156,22 @@ Mesh::Mesh(QOpenGLFunctions_4_3_Core *f,QString fileName)
...
@@ -138,56 +156,22 @@ Mesh::Mesh(QOpenGLFunctions_4_3_Core *f,QString fileName)
globalInverseTransform
=
rootNode
.
transformation
.
inverted
();
globalInverseTransform
=
rootNode
.
transformation
.
inverted
();
double
amax
=
std
::
numeric_limits
<
float
>::
max
();
QVector3D
min
=
QVector3D
(
amax
,
amax
,
amax
);
QVector3D
max
=
QVector3D
(
-
amax
,
-
amax
,
-
amax
);
// findObjectDimension(rootNode,QMatrix4x4(),min,max);
qDebug
()
<<
"AABB"
<<
min
<<
max
;
float
dist
=
qMax
(
max
.
x
()
-
min
.
x
(),
qMax
(
max
.
y
()
-
min
.
y
(),
max
.
z
()
-
min
.
z
()));
float
sc
=
75.0
/
dist
;
QVector3D
center
=
(
max
-
min
)
/
2
;
QVector3D
trans
=
-
(
max
-
center
);
// //Test Interpolation:
// Apply the scale and translation to a matrix
// if(false){
screenTransform
.
setToIdentity
();
// const aiAnimation* animation = scene->mAnimations[0];
// screenTransform.scale(sc);
// const aiNodeAnim *nodeAnimation = findAnimOfNode(animation,"upperarm.R");
// screenTransform.translate(trans);
// qDebug()<<"KeyFrames";
// for(uint i = 0; i < nodeAnimation->mNumPositionKeys; i++){
// qDebug()<<nodeAnimation->mPositionKeys[i].mTime<<convert(nodeAnimation->mPositionKeys[i].mValue);
// }
// qDebug()<<"Interpolated";
// for(float f = 0.0; f < (float)animation->mDuration; f += 0.5f){
// qDebug()<<f<<calcInterpolatedTranslation(f,nodeAnimation);
// }
// }
// for (int i = 0; i < scene->mNumAnimations; ++i) {
// const aiAnimation* animation = scene->mAnimations[i];
// qDebug()<<"Animation"<<animation->mName.C_Str();
// switch (animation->mChannels[0]->mPreState) {
// case aiAnimBehaviour_CONSTANT:
// qDebug()<<"Pre"<<"aiAnimBehaviour_CONSTANT";
// break;
// case aiAnimBehaviour_REPEAT: // use start or end
// qDebug()<<"Pre"<<"aiAnimBehaviour_REPEAT";
// break;
// case aiAnimBehaviour_LINEAR: // linear interpolate
// qDebug()<<"Pre"<<"aiAnimBehaviour_LINEAR";
// break;
// case aiAnimBehaviour_DEFAULT: // take default node transformation
// qDebug()<<"Pre"<<"aiAnimBehaviour_DEFAULT";
// break;
// default:
// qDebug()<<"Pre"<<"not";
// }
// switch (animation->mChannels[0]->mPostState) {
// case aiAnimBehaviour_CONSTANT:
// qDebug()<<"Post"<<"aiAnimBehaviour_CONSTANT";
// break;
// case aiAnimBehaviour_REPEAT: // use start or end
// qDebug()<<"Post"<<"aiAnimBehaviour_REPEAT";
// break;
// case aiAnimBehaviour_LINEAR: // linear interpolate
// qDebug()<<"Post"<<"aiAnimBehaviour_LINEAR";
// break;
// case aiAnimBehaviour_DEFAULT: // take default node transformation
// qDebug()<<"Post"<<"aiAnimBehaviour_DEFAULT";
// break;
// default:
// qDebug()<<"Post"<<"not";
// }
// }
loaded
=
true
;
loaded
=
true
;
}
}
...
@@ -365,7 +349,7 @@ void Mesh::render(QOpenGLShaderProgram *shader, QMatrix4x4 V,QMatrix4x4 P, float
...
@@ -365,7 +349,7 @@ void Mesh::render(QOpenGLShaderProgram *shader, QMatrix4x4 V,QMatrix4x4 P, float
shader
->
setUniformValueArray
(
"Bones"
,
boneTransforms
.
constData
(),
boneTransforms
.
size
());
shader
->
setUniformValueArray
(
"Bones"
,
boneTransforms
.
constData
(),
boneTransforms
.
size
());
renderNode
(
shader
,
rootNode
,
V
,
P
,
QMatrix4x4
());
renderNode
(
shader
,
rootNode
,
V
*
screenTransform
,
P
,
QMatrix4x4
());
f
->
glDisableVertexAttribArray
(
positionIndex
);
f
->
glDisableVertexAttribArray
(
positionIndex
);
...
@@ -653,6 +637,32 @@ double Mesh::timeCatmul(QVector3D p1, QVector3D p2, double t_1){
...
@@ -653,6 +637,32 @@ double Mesh::timeCatmul(QVector3D p1, QVector3D p2, double t_1){
return
t
;
return
t
;
}
}
void
Mesh
::
findObjectDimension
(
Node
node
,
QMatrix4x4
transform
,
QVector3D
&
min
,
QVector3D
&
max
){
transform
*=
node
.
transformation
;
for
(
int
i
=
0
;
i
<
node
.
meshes
.
size
();
i
++
)
{
QVector4D
temp
=
transform
*
QVector4D
(
entries
[
node
.
meshes
[
i
]].
min
,
1.0
);
min
.
setX
(
qMin
(
min
.
x
(),
temp
.
x
()));
min
.
setY
(
qMin
(
min
.
y
(),
temp
.
y
()));
min
.
setZ
(
qMin
(
min
.
z
(),
temp
.
z
()));
max
.
setX
(
qMax
(
max
.
x
(),
temp
.
x
()));
max
.
setY
(
qMax
(
max
.
y
(),
temp
.
y
()));
max
.
setZ
(
qMax
(
max
.
z
(),
temp
.
z
()));
temp
=
transform
*
QVector4D
(
entries
[
node
.
meshes
[
i
]].
max
,
1.0
);
min
.
setX
(
qMin
(
min
.
x
(),
temp
.
x
()));
min
.
setY
(
qMin
(
min
.
y
(),
temp
.
y
()));
min
.
setZ
(
qMin
(
min
.
z
(),
temp
.
z
()));
max
.
setX
(
qMax
(
max
.
x
(),
temp
.
x
()));
max
.
setY
(
qMax
(
max
.
y
(),
temp
.
y
()));
max
.
setZ
(
qMax
(
max
.
z
(),
temp
.
z
()));
}
for
(
int
i
=
0
;
i
<
node
.
children
.
size
();
i
++
)
{
findObjectDimension
(
node
.
children
[
i
],
transform
,
min
,
max
);
}
}
A5/Animation/mesh.h
View file @
9703db3f
...
@@ -69,6 +69,9 @@ private:
...
@@ -69,6 +69,9 @@ private:
int
numIndex
;
int
numIndex
;
int
materialIndex
;
int
materialIndex
;
QOpenGLFunctions_4_3_Core
*
f
;
QOpenGLFunctions_4_3_Core
*
f
;
QVector3D
min
;
QVector3D
max
;
};
};
struct
MaterialInfo
struct
MaterialInfo
...
@@ -112,6 +115,8 @@ private:
...
@@ -112,6 +115,8 @@ private:
Assimp
::
Importer
importer
;
Assimp
::
Importer
importer
;
QMatrix4x4
globalInverseTransform
;
QMatrix4x4
globalInverseTransform
;
QMatrix4x4
screenTransform
;
QVector
<
MeshEntry
>
entries
;
QVector
<
MeshEntry
>
entries
;
...
@@ -152,6 +157,9 @@ private:
...
@@ -152,6 +157,9 @@ private:
QVector3D
Catmul
(
QVector3D
before
,
QVector3D
start
,
QVector3D
end
,
QVector3D
after
,
float
Factor
);
QVector3D
Catmul
(
QVector3D
before
,
QVector3D
start
,
QVector3D
end
,
QVector3D
after
,
float
Factor
);
double
timeCatmul
(
QVector3D
p1
,
QVector3D
p2
,
double
t_1
);
double
timeCatmul
(
QVector3D
p1
,
QVector3D
p2
,
double
t_1
);
void
findObjectDimension
(
Node
node
,
QMatrix4x4
transform
,
QVector3D
&
min
,
QVector3D
&
max
);
};
};
#endif // MESH_H
#endif // MESH_H
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