Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
G
GraPa
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Kai Westerkamp
GraPa
Commits
49ce7bd6
Commit
49ce7bd6
authored
Nov 22, 2015
by
Kai Westerkamp
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
basic scene graph
parent
9a9bd4f3
Show whitespace changes
Inline
Side-by-side
Showing
13 changed files
with
354 additions
and
91 deletions
+354
-91
glview.cpp
A2/glview.cpp
+16
-12
hellocube.qrc
A2/hellocube.qrc
+1
-0
delete.png
A2/img/delete.png
+0
-0
mainwindow.cpp
A2/mainwindow.cpp
+26
-21
mainwindow.h
A2/mainwindow.h
+2
-0
scene.cpp
A2/scene.cpp
+172
-31
scene.h
A2/scene.h
+26
-15
scenenode.cpp
A2/scenenode.cpp
+24
-3
scenenode.h
A2/scenenode.h
+10
-1
sceneobject.cpp
A2/sceneobject.cpp
+53
-2
sceneobject.h
A2/sceneobject.h
+19
-1
sceneprimitive.cpp
A2/sceneprimitive.cpp
+3
-4
sceneprimitive.h
A2/sceneprimitive.h
+2
-1
No files found.
A2/glview.cpp
View file @
49ce7bd6
...
...
@@ -64,9 +64,8 @@ void GLView::paintGL ()
// format.setSamples();
// format.setAttachment(QGLFramebufferObject::);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glEnable
(
GL_DEPTH_TEST
);
glViewport
(
0
,
0
,
this
->
width
(),
this
->
height
());
...
...
@@ -75,7 +74,22 @@ void GLView::paintGL ()
glMatrixMode
(
GL_PROJECTION
);
glLoadIdentity
();
shader
->
setUniformValue
(
"shaded"
,
true
);
//set Projection and Camera Rotation
camera
->
setupCamera
(
aspect
);
//draw Scene
scene
->
draw
();
if
(
isActive
){
glDisable
(
GL_DEPTH_TEST
);
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
glMatrixMode
(
GL_PROJECTION
);
glLoadIdentity
();
shader
->
setUniformValue
(
"shaded"
,
false
);
glLineWidth
(
10
);
GLfloat
color
[]
=
{
1.0
,
1.0
,
0.0
};
...
...
@@ -92,16 +106,6 @@ void GLView::paintGL ()
glEnd
();
}
shader
->
setUniformValue
(
"shaded"
,
true
);
//set Projection and Camera Rotation
camera
->
setupCamera
(
aspect
);
//draw Scene
scene
->
draw
();
}
void
GLView
::
resizeGL
(
int
width
,
int
height
)
...
...
A2/hellocube.qrc
View file @
49ce7bd6
...
...
@@ -17,5 +17,6 @@
<file>img/view-dual.png</file>
<file>img/viewports.png</file>
<file>img/view-single.png</file>
<file>img/delete.png</file>
</qresource>
</RCC>
A2/img/delete.png
0 → 100644
View file @
49ce7bd6
677 Bytes
A2/mainwindow.cpp
View file @
49ce7bd6
...
...
@@ -6,22 +6,19 @@ MainWindow::MainWindow(QWidget *parent)
:
QMainWindow
(
parent
)
{
setWindowTitle
(
"Hello Cube"
);
menuBar
=
new
QMenuBar
();
toolBar
=
new
QToolBar
(
"Shading"
,
this
);
statusBar
=
new
QStatusBar
(
this
);
//Views
scene
=
new
Scene
();
scene
->
setTesselation
(
1
);
connect
(
scene
,
SIGNAL
(
activChanged
()),
this
,
SLOT
(
updateStatusBar
()));
connect
(
scene
,
SIGNAL
(
activChanged
()),
this
,
SLOT
(
updateGL
()));
controler
=
new
Controler
(
this
,
scene
);
Camera
*
perspectiveCam
=
new
Camera
(
true
);
...
...
@@ -31,6 +28,7 @@ MainWindow::MainWindow(QWidget *parent)
frontCam
->
setHome
(
new
QQuaternion
(),
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
frontView
=
new
GLView
(
scene
,
frontCam
,
controler
);
Camera
*
leftCam
=
new
Camera
(
false
);
leftCam
->
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
0.0
,
1.0
,
0.0
,
90.0
).
toVector4D
()),
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
...
...
@@ -45,8 +43,10 @@ MainWindow::MainWindow(QWidget *parent)
bottomSplit
=
new
QSplitter
(
Qt
::
Horizontal
,
this
);
verticalSplit
=
new
QSplitter
(
Qt
::
Vertical
,
this
);
camHome
=
new
QAction
(
QIcon
(
":/img/cam_home.png"
),
"Cam Home"
,
toolBar
);
setActiveView
(
perspectiveView
);
topSplit
->
addWidget
(
perspectiveView
);
topSplit
->
addWidget
(
frontView
);
...
...
@@ -55,6 +55,8 @@ MainWindow::MainWindow(QWidget *parent)
verticalSplit
->
addWidget
(
topSplit
);
verticalSplit
->
addWidget
(
bottomSplit
);
setCentralWidget
(
verticalSplit
);
showQuad
();
...
...
@@ -125,18 +127,17 @@ MainWindow::MainWindow(QWidget *parent)
aboutAction
=
new
QAction
(
"About"
,
menuBar
);
connect
(
aboutAction
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
showAboutBox
()));
camHome
=
new
QAction
(
QIcon
(
":/img/cam_home.png"
),
"Cam Home"
,
toolBar
);
slider
=
new
QSlider
(
Qt
::
Horizontal
,
toolBar
);
slider
->
setMinimum
(
0
);
slider
->
setMaximum
(
4
);
connect
(
slider
,
SIGNAL
(
valueChanged
(
int
)),
scene
,
SLOT
(
setTessel
l
ation
(
int
)));
connect
(
slider
,
SIGNAL
(
valueChanged
(
int
)),
scene
,
SLOT
(
setTesselation
(
int
)));
slider
->
setValue
(
1
);
// Add Primitives
spheresAdd
=
new
QAction
(
"Sphere"
,
this
);
spheresAdd
->
setIcon
(
QIcon
(
":/img/sphere.png"
));
connect
(
spheresAdd
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
addSphere
()));
...
...
@@ -157,12 +158,23 @@ MainWindow::MainWindow(QWidget *parent)
torusAdd
->
setIcon
(
QIcon
(
":/img/torus.png"
));
connect
(
torusAdd
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
addTorus
()));
qDebug
()
<<
"Test"
;
groupAdd
=
new
QAction
(
"Group"
,
this
);
groupAdd
->
setIcon
(
QIcon
(
":/img/wireframe.png"
));
connect
(
groupAdd
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
addNode
()));
activeDelete
=
new
QAction
(
"Delete"
,
this
);
activeDelete
->
setIcon
(
QIcon
(
":/img/delete.png"
));
connect
(
activeDelete
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
deletActive
()));
primitivesMenu
->
addAction
(
spheresAdd
);
primitivesMenu
->
addAction
(
boxesAdd
);
primitivesMenu
->
addAction
(
cylindersAdd
);
primitivesMenu
->
addAction
(
coneAdd
);
primitivesMenu
->
addAction
(
torusAdd
);
primitivesMenu
->
addAction
(
groupAdd
);
primitivesMenu
->
addAction
(
activeDelete
);
// Assemble Menus
...
...
@@ -214,20 +226,13 @@ void MainWindow::initDoc()
QDockWidget
*
dock
=
new
QDockWidget
(
"Scene"
,
this
);
dock
->
setAllowedAreas
(
Qt
::
LeftDockWidgetArea
|
Qt
::
RightDockWidgetArea
);
sceneView
=
new
QTreeView
();
sceneView
=
new
QTreeView
(
this
);
sceneView
->
setSelectionBehavior
(
QAbstractItemView
::
SelectRows
);
// sceneView->setModel(scene);
sceneView
->
expandAll
();
sceneView
->
setModel
(
scene
);
connect
(
sceneView
,
SIGNAL
(
clicked
(
QModelIndex
)),
scene
,
SLOT
(
objectSelected
(
QModelIndex
)));
QListWidget
*
customerList
=
new
QListWidget
(
dock
);
customerList
->
addItems
(
QStringList
()
<<
"John Doe, Harmony Enterprises, 12 Lakeside, Ambleton"
<<
"Jane Doe, Memorabilia, 23 Watersedge, Beaton"
<<
"Tammy Shea, Tiblanka, 38 Sea Views, Carlton"
<<
"Tim Sheen, Caraba Gifts, 48 Ocean Way, Deal"
<<
"Sol Harvey, Chicos Coffee, 53 New Springs, Eccleston"
<<
"Sally Hobart, Tiroli Tea, 67 Long River, Fedula"
);
dock
->
setWidget
(
customerList
);
dock
->
setWidget
(
sceneView
);
addDockWidget
(
Qt
::
RightDockWidgetArea
,
dock
);
...
...
@@ -276,10 +281,10 @@ void MainWindow::updateGL()
void
MainWindow
::
setActiveView
(
GLView
*
active
)
{
perspectiveView
->
setAcive
((
perspectiveView
==
active
));
frontView
->
setAcive
((
frontView
==
active
));
leftView
->
setAcive
((
leftView
==
active
));
topView
->
setAcive
((
topView
==
active
));
disconnect
(
camHome
,
SIGNAL
(
triggered
(
bool
)),
perspectiveView
,
SLOT
(
home
()));
disconnect
(
camHome
,
SIGNAL
(
triggered
(
bool
)),
frontView
,
SLOT
(
home
()));
disconnect
(
camHome
,
SIGNAL
(
triggered
(
bool
)),
leftView
,
SLOT
(
home
()));
...
...
A2/mainwindow.h
View file @
49ce7bd6
...
...
@@ -49,6 +49,8 @@ private:
QAction
*
cylindersAdd
;
QAction
*
coneAdd
;
QAction
*
torusAdd
;
QAction
*
groupAdd
;
QAction
*
activeDelete
;
QToolBar
*
toolBar
;
...
...
A2/scene.cpp
View file @
49ce7bd6
...
...
@@ -4,7 +4,15 @@
Scene
::
Scene
(
)
{
root
=
new
SceneNode
(
this
);
root
=
new
SceneNode
();
root
->
setName
(
"ROOT"
);
active
=
root
;
activeIndex
=
QModelIndex
();
}
Scene
::~
Scene
(
)
{
delete
root
;
}
int
Scene
::
simpleScene
()
...
...
@@ -18,6 +26,8 @@ int Scene::simpleScene()
addCylinder
();
moveActive
(
QVector3D
(
0
,
1.5
,
-
1.5
));
addNode
();
addTorus
();
moveActive
(
QVector3D
(
0
,
0
,
-
3
));
...
...
@@ -28,61 +38,97 @@ int Scene::simpleScene()
}
ScenePrimitive
*
Scene
::
addCube
()
void
Scene
::
addSceneObjectTaActive
(
SceneObject
*
obj
){
SceneNode
*
parent
;
QModelIndex
parentIndex
;
if
(
active
->
isNode
()){
// qDebug()<<"Active is Node "<<active->getName();
parent
=
static_cast
<
SceneNode
*>
(
active
);
parentIndex
=
activeIndex
;
}
else
{
parent
=
static_cast
<
SceneNode
*>
(
active
->
getParent
());
parentIndex
=
activeIndex
.
parent
();
// qDebug()<<"Active is Primitve "<<active->getName()<<"Parent"<<parent->getName();
}
beginInsertRows
(
parentIndex
,
parent
->
childCount
(),
parent
->
childCount
());
parent
->
add
(
obj
);
obj
->
setParent
(
parent
);
endInsertRows
();
activeIndex
=
index
(
parent
->
childCount
()
-
1
,
0
,
parentIndex
);
active
=
obj
;
qDebug
()
<<
"Adding"
<<
obj
->
getName
()
<<
" to "
<<
getItem
(
parentIndex
)
->
getName
()
<<
" Active"
<<
getItem
(
activeIndex
)
->
getName
();
emit
activChanged
();
}
void
Scene
::
addCube
()
{
float
color
[]
=
{
0.0
,
0.0
,
1.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Quader
,
tesselation
,
root
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Quader
,
tesselation
);
primitive
->
setMaterial
(
color
);
root
->
add
(
primitive
);
active
=
primitive
;
emit
activChanged
();
return
primitive
;
addSceneObjectTaActive
(
primitive
);
}
ScenePrimitive
*
Scene
::
addSphere
()
void
Scene
::
addSphere
()
{
float
color
[]
=
{
0.0
,
1.0
,
0.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Sphere
,
tesselation
,
root
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Sphere
,
tesselation
);
primitive
->
setMaterial
(
color
);
root
->
add
(
primitive
);
active
=
primitive
;
emit
activChanged
();
return
primitive
;
addSceneObjectTaActive
(
primitive
);
}
ScenePrimitive
*
Scene
::
addCylinder
()
void
Scene
::
addCylinder
()
{
float
color
[]
=
{
1.0
,
0.0
,
0.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Cylinder
,
tesselation
,
root
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Cylinder
,
tesselation
);
primitive
->
setMaterial
(
color
);
root
->
add
(
primitive
);
active
=
primitive
;
emit
activChanged
();
return
primitive
;
addSceneObjectTaActive
(
primitive
);
}
ScenePrimitive
*
Scene
::
addTorus
()
void
Scene
::
addTorus
()
{
float
color
[]
=
{
1.0
,
0.0
,
1.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Torus
,
tesselation
,
root
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Torus
,
tesselation
);
primitive
->
setMaterial
(
color
);
root
->
add
(
primitive
);
active
=
primitive
;
emit
activChanged
();
return
primitive
;
addSceneObjectTaActive
(
primitive
);
}
ScenePrimitive
*
Scene
::
addCone
()
void
Scene
::
addCone
()
{
float
color
[]
=
{
0.0
,
1.0
,
1.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Cone
,
tesselation
,
root
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Cone
,
tesselation
);
primitive
->
setMaterial
(
color
);
root
->
add
(
primitive
);
active
=
primitive
;
emit
activChanged
();
return
primitive
;
addSceneObjectTaActive
(
primitive
);
}
void
Scene
::
addNode
()
{
SceneNode
*
node
=
new
SceneNode
();
node
->
setName
(
"Graph Node"
);
addSceneObjectTaActive
(
node
);
}
void
Scene
::
deletActive
()
{
QModelIndex
parentIndex
=
activeIndex
.
parent
();
SceneNode
*
parent
=
static_cast
<
SceneNode
*>
(
active
->
getParent
());
active
->
childNumber
();
int
number
=
active
->
childNumber
();
beginRemoveColumns
(
parentIndex
,
number
,
number
);
parent
->
remove
(
number
);
endRemoveColumns
();
}
void
Scene
::
setTesselation
(
int
tesselation
)
{
...
...
@@ -122,4 +168,99 @@ void Scene::rotateActive(QQuaternion rot)
active
->
rotate
(
rot
);
}
//Model funktions
SceneObject
*
Scene
::
getItem
(
const
QModelIndex
&
index
)
const
{
if
(
index
.
isValid
())
{
SceneObject
*
item
=
static_cast
<
SceneObject
*>
(
index
.
internalPointer
());
if
(
item
)
return
item
;
}
return
root
;
}
int
Scene
::
rowCount
(
const
QModelIndex
&
parent
)
const
{
SceneObject
*
parentItem
=
getItem
(
parent
);
// qDebug()<<"ChildCount:"<<parentItem->childCount();
return
parentItem
->
childCount
();
}
int
Scene
::
columnCount
(
const
QModelIndex
&
parent
)
const
{
SceneObject
*
item
=
getItem
(
parent
);
// qDebug()<<"ColumnCount:"<<item->columnCount();
return
item
->
columnCount
();
}
Qt
::
ItemFlags
Scene
::
flags
(
const
QModelIndex
&
index
)
const
{
if
(
!
index
.
isValid
())
return
0
;
return
Qt
::
ItemIsEditable
|
QAbstractItemModel
::
flags
(
index
);
}
QModelIndex
Scene
::
index
(
int
row
,
int
column
,
const
QModelIndex
&
parent
)
const
{
if
(
parent
.
isValid
()
&&
parent
.
column
()
!=
0
)
return
QModelIndex
();
SceneObject
*
parentItem
=
getItem
(
parent
);
SceneObject
*
childItem
=
parentItem
->
children
(
row
);
if
(
childItem
)
return
createIndex
(
row
,
column
,
childItem
);
else
return
QModelIndex
();
}
QModelIndex
Scene
::
parent
(
const
QModelIndex
&
index
)
const
{
if
(
!
index
.
isValid
())
return
QModelIndex
();
SceneObject
*
childItem
=
getItem
(
index
);
SceneObject
*
parentItem
=
childItem
->
getParent
();
if
(
parentItem
==
root
)
return
QModelIndex
();
return
createIndex
(
parentItem
->
childNumber
(),
0
,
parentItem
);
}
QVariant
Scene
::
data
(
const
QModelIndex
&
index
,
int
role
)
const
{
if
(
!
index
.
isValid
())
return
QVariant
();
if
(
role
!=
Qt
::
DisplayRole
&&
role
!=
Qt
::
EditRole
)
return
QVariant
();
SceneObject
*
item
=
getItem
(
index
);
return
item
->
data
(
index
.
column
());
}
QVariant
Scene
::
headerData
(
int
section
,
Qt
::
Orientation
orientation
,
int
role
)
const
{
if
(
orientation
==
Qt
::
Horizontal
&&
role
==
Qt
::
DisplayRole
)
return
root
->
data
(
section
);
return
QVariant
();
}
void
Scene
::
objectSelected
(
QModelIndex
index
)
{
activeIndex
=
index
;
active
=
getItem
(
index
);
emit
activChanged
();
}
A2/scene.h
View file @
49ce7bd6
...
...
@@ -10,11 +10,12 @@
#include <sceneobject.h>
#include <sceneprimitive.h>
class
Scene
:
public
Q
Object
// QAbstractItemModel
class
Scene
:
public
Q
AbstractItemModel
// QAbstractItemModel
{
Q_OBJECT
public
:
Scene
();
~
Scene
();
void
draw
();
int
simpleScene
();
...
...
@@ -23,28 +24,36 @@ public:
void
moveActive
(
QVector3D
dir
);
void
rotateActive
(
QQuaternion
rot
);
void
addSceneObjectTaActive
(
SceneObject
*
obj
);
SceneObject
*
getActive
();
SceneObject
*
setActive
(
int
id
);
// QVariant data(const QModelIndex &index, int role) const Q_DECL_OVERRIDE;
// Qt::ItemFlags flags(const QModelIndex &index) const Q_DECL_OVERRIDE;
// QVariant headerData(int section, Qt::Orientation orientation,
// int role = Qt::DisplayRole) const Q_DECL_OVERRIDE;
// QModelIndex index(int row, int column,
// const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
// QModelIndex parent(const QModelIndex &index) const Q_DECL_OVERRIDE;
// int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
// int columnCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
QVariant
data
(
const
QModelIndex
&
index
,
int
role
)
const
Q_DECL_OVERRIDE
;
QVariant
headerData
(
int
section
,
Qt
::
Orientation
orientation
,
int
role
=
Qt
::
DisplayRole
)
const
Q_DECL_OVERRIDE
;
QModelIndex
index
(
int
row
,
int
column
,
const
QModelIndex
&
parent
=
QModelIndex
())
const
Q_DECL_OVERRIDE
;
QModelIndex
parent
(
const
QModelIndex
&
index
)
const
Q_DECL_OVERRIDE
;
int
rowCount
(
const
QModelIndex
&
parent
=
QModelIndex
())
const
Q_DECL_OVERRIDE
;
int
columnCount
(
const
QModelIndex
&
parent
=
QModelIndex
())
const
Q_DECL_OVERRIDE
;
Qt
::
ItemFlags
flags
(
const
QModelIndex
&
index
)
const
Q_DECL_OVERRIDE
;
int
tesselation
;
public
slots
:
void
objectSelected
(
QModelIndex
index
);
void
setTesselation
(
int
tesselation
);
ScenePrimitive
*
addCube
();
ScenePrimitive
*
addSphere
();
ScenePrimitive
*
addCylinder
();
ScenePrimitive
*
addTorus
();
ScenePrimitive
*
addCone
();
void
addCube
();
void
addSphere
();
void
addCylinder
();
void
addTorus
();
void
addCone
();
void
addNode
();
void
deletActive
();
signals
:
void
activChanged
();
...
...
@@ -52,6 +61,8 @@ signals:
private
:
SceneNode
*
root
;
SceneObject
*
active
;
QModelIndex
activeIndex
;
SceneObject
*
getItem
(
const
QModelIndex
&
index
)
const
;
SceneNode
*
getRoot
();
...
...
A2/scenenode.cpp
View file @
49ce7bd6
#include "scenenode.h"
SceneNode
::
SceneNode
(
QObject
*
parent
)
:
SceneObject
(
parent
)
SceneNode
::
SceneNode
()
:
SceneObject
()
{
childs
=
QList
<
SceneObject
*>
();
}
SceneNode
::~
SceneNode
()
{
qDeleteAll
(
childs
);
}
SceneObject
*
SceneNode
::
children
(
int
number
)
{
return
childs
.
value
(
number
);
}
int
SceneNode
::
childCount
()
const
{
return
childs
.
count
();
}
void
SceneNode
::
add
(
SceneObject
*
child
)
{
childs
.
append
(
child
);
}
void
SceneNode
::
remove
(
int
number
)
{
delete
childs
.
takeAt
(
number
);
}
SceneObject
*
SceneNode
::
find
(
int
id
)
{
foreach
(
SceneObject
*
obj
,
childs
)
{
...
...
@@ -30,7 +52,6 @@ void SceneNode::draw()
{
glPushMatrix
();
applyTransformation
();
foreach
(
SceneObject
*
obj
,
childs
)
{
obj
->
draw
();
}
...
...
A2/scenenode.h
View file @
49ce7bd6
...
...
@@ -11,10 +11,19 @@ private:
QList
<
SceneObject
*>
childs
;
public
:
SceneNode
(
QObject
*
parent
);
SceneNode
();
~
SceneNode
();
SceneObject
*
children
(
int
number
);
int
childCount
()
const
;
QList
<
SceneObject
*>
getChildren
(){
return
childs
;}
virtual
bool
isNode
(){
return
true
;
qDebug
()
<<
"isNode"
;}
SceneObject
*
find
(
int
id
);
void
draw
();
void
add
(
SceneObject
*
child
);
void
remove
(
int
number
);
};
#endif // SCENENODE_H
A2/sceneobject.cpp
View file @
49ce7bd6
#include "sceneobject.h"
#include "scenenode.h"
SceneObject
::
SceneObject
(
QObject
*
parent
)
:
QObject
(
parent
)
SceneObject
::
SceneObject
()
{
id
=
3
;
name
=
QString
(
"Scene Object "
+
id
);
...
...
@@ -10,6 +10,57 @@ SceneObject::SceneObject(QObject *parent)
}
SceneObject
*
SceneObject
::
getParent
()
{
return
parent
;
}
SceneObject
*
SceneObject
::
children
(
int
/* number*/
)
{
return
NULL
;
}
int
SceneObject
::
childCount
()
const
{
return
0
;
}
int
SceneObject
::
childNumber
()
const
{
if
(
parent
&&
parent
->
isNode
()){
SceneNode
*
node
=
static_cast
<
SceneNode
*>
(
parent
);
node
->
getChildren
().
indexOf
(
const_cast
<
SceneObject
*>
(
this
));
}
return
0
;
}
int
SceneObject
::
columnCount
()
const
{
return
1
+
itemData
.
count
();
}
QVariant
SceneObject
::
data
(
int
column
)
const
{
//qDebug()<<"Data "<<column<<"="<<name;
if
(
column
==
0
)
return
name
;
return
itemData
.
value
(
column
);
}
bool
SceneObject
::
setData
(
int
column
,
const
QVariant
&
value
)
{
if
(
column
<
0
||
column
>=
itemData
.
size
())
return
false
;
itemData
[
column
]
=
value
;
return
true
;
}
int
SceneObject
::
getID
(){
return
id
;}
QString
SceneObject
::
getName
(){
return
name
;}
...
...
A2/sceneobject.h
View file @
49ce7bd6
...
...
@@ -4,6 +4,7 @@
#include <QObject>
#include <QQuaternion>
#include <QVector3D>
#include <QVector>
#include <QtOpenGL>
#include <gl/GLU.h>
...
...
@@ -17,13 +18,30 @@ protected:
QString
name
;
void
applyTransformation
();
QVector
<
QVariant
>
itemData
;
SceneObject
*
parent
;
public
:
SceneObject
(
QObject
*
parent
=
0
);
SceneObject
();
void
setParent
(
SceneObject
*
parent
){
this
->
parent
=
parent
;}
SceneObject
*
getParent
();
virtual
SceneObject
*
children
(
int
number
);
virtual
bool
isNode
(){
return
false
;}
int
childNumber
()
const
;
virtual
int
childCount
()
const
;
int
columnCount
()
const
;
QVariant
data
(
int
column
)
const
;
bool
setData
(
int
column
,
const
QVariant
&
value
);
virtual
void
draw
();
virtual
SceneObject
*
find
(
int
id
);
int
getID
();
QString
getName
();
void
setName
(
QString
name
){
this
->
name
=
name
;}
void
move
(
QVector3D
dir
);
void
rotate
(
QQuaternion
rot
);
...
...
A2/sceneprimitive.cpp
View file @
49ce7bd6
...
...
@@ -9,8 +9,8 @@ int ScenePrimitive::torusCount = 1;
int
ScenePrimitive
::
coneCount
=
1
;
ScenePrimitive
::
ScenePrimitive
(
PrimitiveType
type
,
int
tesselation
,
QObject
*
parent
)
:
SceneObject
(
parent
)
ScenePrimitive
::
ScenePrimitive
(
PrimitiveType
type
,
int
tesselation
)
:
SceneObject
()
{
this
->
type
=
type
;
this
->
tesselation
=
tesselation
;
...
...
@@ -36,7 +36,6 @@ ScenePrimitive::ScenePrimitive(PrimitiveType type, int tesselation, QObject *par
break
;
case
Cylinder
:
name
=
QString
(
"Cylinder %1"
).
arg
(
ScenePrimitive
::
cylinderCount
);
qDebug
()
<<
ScenePrimitive
::
cylinderCount
;
ScenePrimitive
::
cylinderCount
++
;
this
->
tesselation
=
5
*
pow
(
2
,
tesselation
);
break
;
...
...
@@ -60,7 +59,7 @@ ScenePrimitive::ScenePrimitive(PrimitiveType type, int tesselation, QObject *par
void
ScenePrimitive
::
draw
(){
glPushMatrix
();
applyTransformation
();
// qDebug()<<this->getName()<<"Matrial"<<*color<<"Trans"<<translation<<"Rot"<<rotation;
glMaterialfv
(
GL_FRONT
,
GL_AMBIENT
,
color
);
GLfloat
white
[]
=
{
1.0
,
1.0
,
1.0
};
glMaterialfv
(
GL_FRONT
,
GL_DIFFUSE
,
color
);
...
...
A2/sceneprimitive.h
View file @
49ce7bd6
...
...
@@ -28,8 +28,9 @@ public:
void
draw
();
void
setMaterial
(
float
*
color
);
ScenePrimitive
(
PrimitiveType
type
,
int
tesselation
,
QObject
*
parent
);
ScenePrimitive
(
PrimitiveType
type
,
int
tesselation
);
};
#endif // SCENEPRIMITIVE_H
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment