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gamejam-gpn15
dyingIsMainstream
Commits
df91e3b8
Commit
df91e3b8
authored
Jun 05, 2015
by
Philipp Adolf
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Allow querying level count in loader
parent
28ad94b1
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2 changed files
with
22 additions
and
11 deletions
+22
-11
GameMaster.cs
Assets/Scripts/GameMaster.cs
+1
-0
DeserializedLevelsLoader.cs
Assets/Scripts/LevelManagement/DeserializedLevelsLoader.cs
+21
-11
No files found.
Assets/Scripts/GameMaster.cs
View file @
df91e3b8
...
...
@@ -13,6 +13,7 @@ public class GameMaster : MonoBehaviour {
// Use this for initialization
void
Start
()
{
levelLoader
=
new
DeserializedLevelsLoader
();
levelLoader
.
load
();
}
public
void
loadLevel
(
int
numberOfPlayers
,
int
level
=
-
1
)
...
...
Assets/Scripts/LevelManagement/DeserializedLevelsLoader.cs
View file @
df91e3b8
...
...
@@ -7,9 +7,7 @@ using UnityEngine;
public
class
DeserializedLevelsLoader
{
// Levels deserialized
private
DeserializedLevels
deserializedLevels
;
private
int
currentLevelIndex
=
0
;
private
DeserializedLevels
deserializedLevels
=
null
;
private
const
string
prefabsFolder
=
"Prefabs/"
;
...
...
@@ -33,8 +31,27 @@ public class DeserializedLevelsLoader
public
const
string
xmlItemsGOName
=
"XmlItems"
;
public
void
load
()
{
deserializedLevels
=
XmlIO
.
LoadXml
<
DeserializedLevels
>(
"Levels"
);
}
public
int
getLevelCount
()
{
if
(
deserializedLevels
==
null
)
throw
new
System
.
InvalidOperationException
();
return
deserializedLevels
.
levels
.
Length
;
}
public
void
loadLevel
(
int
levelIndex
=
0
)
{
if
(
deserializedLevels
==
null
)
throw
new
System
.
InvalidOperationException
();
if
(
levelIndex
>=
deserializedLevels
.
levels
.
Length
)
throw
new
System
.
ArgumentException
();
prefabPool
=
new
Dictionary
<
string
,
GameObject
>();
sceneItemsList
=
new
List
<
ItemStruct
>();
...
...
@@ -44,14 +61,7 @@ public class DeserializedLevelsLoader
parentOfXmlItems
=
new
GameObject
(
xmlItemsGOName
).
transform
;
deserializedLevels
=
XmlIO
.
LoadXml
<
DeserializedLevels
>(
"Levels"
);
// if startlevel is in the XML i.e. <Developer StartLevel="3" /> then get level from there
// otherwise start with level 1
currentLevelIndex
=
(
levelIndex
>
deserializedLevels
.
levels
.
Length
-
1
)
?
0
:
levelIndex
;
DeserializedLevels
.
Level
currentLevel
=
deserializedLevels
.
levels
[
currentLevelIndex
];
DeserializedLevels
.
Level
currentLevel
=
deserializedLevels
.
levels
[
levelIndex
];
sceneItemsList
.
Clear
();
...
...
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