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gamejam-gpn15
dyingIsMainstream
Commits
d5824a4c
Commit
d5824a4c
authored
Jun 05, 2015
by
Alisa Jung
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Plain Diff
added scale to xml level editor
parent
8d7d8d47
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Showing
5 changed files
with
26 additions
and
16 deletions
+26
-16
Levels.xml
Assets/Resources/Levels.xml
+2
-3
XmlItemsToExport.xml
Assets/Resources/XmlItemsToExport.xml
+3
-3
DeserializedLevels.cs
Assets/Scripts/LevelManagement/DeserializedLevels.cs
+6
-0
DeserializedLevelsLoader.cs
Assets/Scripts/LevelManagement/DeserializedLevelsLoader.cs
+13
-10
DeserializedLevelsSaver.cs
Assets/Scripts/LevelManagement/DeserializedLevelsSaver.cs
+2
-0
No files found.
Assets/Resources/Levels.xml
View file @
d5824a4c
...
@@ -4,9 +4,8 @@
...
@@ -4,9 +4,8 @@
<Developer
StartLevel=
"0"
/>
<Developer
StartLevel=
"0"
/>
<Level>
<Level>
<Item
prefab=
"Ground"
x=
"3.72"
y=
"-0.81"
/>
<Item
prefab=
"Trap"
x=
"-2.2"
y=
"-0.1"
rot=
"90"
/>
<Item
prefab=
"Trap"
x=
"-1.66"
y=
"-0.57"
rot=
"90"
/>
<Item
prefab=
"ground"
x=
"9.3"
y=
"-0.7"
scalex=
"200"
/>
<Item
prefab=
"Turret"
x=
"5.11"
y=
"4.23"
rot=
"180"
/>
</Level>
</Level>
<Level>
<Level>
<Item
prefab=
"PlayerStartPosition"
x=
"5.11"
y=
"-0.92"
/>
<Item
prefab=
"PlayerStartPosition"
x=
"5.11"
y=
"-0.92"
/>
...
...
Assets/Resources/XmlItemsToExport.xml
View file @
d5824a4c
<?xml version="1.0" encoding="Windows-1252"?>
<?xml version="1.0" encoding="Windows-1252"?>
<Levels
xmlns:xsi=
"http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
>
<Levels
xmlns:xsi=
"http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
>
<Level>
<Level>
<Item
prefab=
"Ground"
x=
"3.72"
y=
"-0.81"
/>
<Item
prefab=
"Trap"
x=
"-2.2"
y=
"-0.1"
rot=
"90"
/>
<Item
prefab=
"Trap"
x=
"-1.66"
y=
"-0.57"
rot=
"90"
/>
<Item
prefab=
"ground"
x=
"9.3"
y=
"-0.7"
scalex=
"200"
/>
<Item
prefab=
"Turret"
x=
"5.11"
y=
"4.23"
rot=
"180"
/>
</Level>
</Level>
</Levels>
</Levels>
\ No newline at end of file
Assets/Scripts/LevelManagement/DeserializedLevels.cs
View file @
d5824a4c
...
@@ -44,6 +44,12 @@ public class DeserializedLevels
...
@@ -44,6 +44,12 @@ public class DeserializedLevels
[
XmlAttribute
(
"rot"
)]
[
XmlAttribute
(
"rot"
)]
public
string
rot
;
public
string
rot
;
[
XmlAttribute
(
"scalex"
)]
public
string
scalex
;
[
XmlAttribute
(
"scaley"
)]
public
string
scaley
;
}
}
}
}
Assets/Scripts/LevelManagement/DeserializedLevelsLoader.cs
View file @
d5824a4c
...
@@ -20,12 +20,8 @@ public class DeserializedLevelsLoader
...
@@ -20,12 +20,8 @@ public class DeserializedLevelsLoader
public
float
x
;
public
float
x
;
public
float
y
;
public
float
y
;
public
float
rot
;
public
float
rot
;
}
public
float
scalex
;
public
float
scaley
;
struct
PlayerStartPositionStruct
{
public
float
x
;
public
float
y
;
}
}
// Cache prefabs in prefabDict
// Cache prefabs in prefabDict
...
@@ -88,6 +84,8 @@ public class DeserializedLevelsLoader
...
@@ -88,6 +84,8 @@ public class DeserializedLevelsLoader
item
.
x
=
toFloatZeroIfNull
(
deserializedItem
.
x
);
item
.
x
=
toFloatZeroIfNull
(
deserializedItem
.
x
);
item
.
y
=
toFloatZeroIfNull
(
deserializedItem
.
y
);
item
.
y
=
toFloatZeroIfNull
(
deserializedItem
.
y
);
item
.
rot
=
toFloatZeroIfNull
(
deserializedItem
.
rot
);
item
.
rot
=
toFloatZeroIfNull
(
deserializedItem
.
rot
);
item
.
scalex
=
toFloatOneIfNull
(
deserializedItem
.
scalex
);
item
.
scaley
=
toFloatOneIfNull
(
deserializedItem
.
scaley
);
sceneItemsList
.
Add
(
item
);
sceneItemsList
.
Add
(
item
);
}
}
...
@@ -105,6 +103,8 @@ public class DeserializedLevelsLoader
...
@@ -105,6 +103,8 @@ public class DeserializedLevelsLoader
// set rotation
// set rotation
setRot2D
(
newGameObject
,
item
.
rot
);
setRot2D
(
newGameObject
,
item
.
rot
);
setScale2D
(
newGameObject
,
item
.
scalex
,
item
.
scaley
);
// set parent
// set parent
newGameObject
.
transform
.
parent
=
parentOfXmlItems
;
newGameObject
.
transform
.
parent
=
parentOfXmlItems
;
}
}
...
@@ -119,19 +119,22 @@ public class DeserializedLevelsLoader
...
@@ -119,19 +119,22 @@ public class DeserializedLevelsLoader
void
setPos2D
(
GameObject
g
,
Vector2
pos
)
void
setPos2D
(
GameObject
g
,
Vector2
pos
)
{
{
g
.
transform
.
position
=
new
Vector
3
(
g
.
transform
.
position
=
new
Vector
2
(
pos
.
x
,
pos
.
x
,
pos
.
y
,
pos
.
y
g
.
transform
.
position
.
z
);
);
}
}
void
setRot2D
(
GameObject
g
,
float
rot
)
void
setRot2D
(
GameObject
g
,
float
rot
)
{
{
Debug
.
Log
(
"Set rotation of "
+
g
.
name
+
" to "
+
rot
);
//
Debug.Log("Set rotation of " + g.name + " to " + rot);
Quaternion
rotation
=
Quaternion
.
identity
;
Quaternion
rotation
=
Quaternion
.
identity
;
rotation
.
eulerAngles
=
new
Vector3
(
0
,
0
,
rot
);
rotation
.
eulerAngles
=
new
Vector3
(
0
,
0
,
rot
);
g
.
transform
.
localRotation
=
rotation
;
g
.
transform
.
localRotation
=
rotation
;
}
}
void
setScale2D
(
GameObject
g
,
float
scaleX
,
float
scaleY
)
{
g
.
transform
.
localScale
=
new
Vector2
(
scaleX
,
scaleY
);
}
}
}
Assets/Scripts/LevelManagement/DeserializedLevelsSaver.cs
View file @
d5824a4c
...
@@ -45,6 +45,8 @@ public class DeserializedLevelsSaver
...
@@ -45,6 +45,8 @@ public class DeserializedLevelsSaver
levelXml
.
items
[
i
].
x
=
toStringNullIfZero
(
item
.
transform
.
position
.
x
);
levelXml
.
items
[
i
].
x
=
toStringNullIfZero
(
item
.
transform
.
position
.
x
);
levelXml
.
items
[
i
].
y
=
toStringNullIfZero
(
item
.
transform
.
position
.
y
);
levelXml
.
items
[
i
].
y
=
toStringNullIfZero
(
item
.
transform
.
position
.
y
);
levelXml
.
items
[
i
].
rot
=
toStringNullIfZero
(
item
.
localRotation
.
eulerAngles
.
z
);
levelXml
.
items
[
i
].
rot
=
toStringNullIfZero
(
item
.
localRotation
.
eulerAngles
.
z
);
levelXml
.
items
[
i
].
scalex
=
toStringNullIfOne
(
item
.
localScale
.
x
);
levelXml
.
items
[
i
].
scaley
=
toStringNullIfOne
(
item
.
localScale
.
y
);
// increase i for the next cycle
// increase i for the next cycle
i
++;
i
++;
...
...
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