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dyingIsMainstream
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Cycle Analytics
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gamejam-gpn15
dyingIsMainstream
Commits
ab195c8a
Commit
ab195c8a
authored
Jun 06, 2015
by
Philipp Adolf
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Plain Diff
Make bullets spawn slightly higher than the player
parent
6a22e00b
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1 changed file
with
2 additions
and
1 deletion
+2
-1
PlayerControl.cs
Assets/Scripts/PlayerControl.cs
+2
-1
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Assets/Scripts/PlayerControl.cs
View file @
ab195c8a
...
...
@@ -251,6 +251,7 @@ public class PlayerControl : MonoBehaviour
/// Falls das im Editor falsch ist: Auf 0.2 setzen.
/// </summary>
public
float
spawnDistance
=
0.2f
;
public
float
bulletYOffset
=
0.1f
;
public
void
setPowerUpType
(
int
type
)
{
powerUpType
=
type
;
...
...
@@ -260,7 +261,7 @@ public class PlayerControl : MonoBehaviour
private
void
shoot
()
{
float
dir
=
-
Mathf
.
Sign
(
transform
.
localScale
.
x
);
Vector2
pos
=
new
Vector2
(
transform
.
position
.
x
+
dir
*
spawnDistance
,
transform
.
position
.
y
);
Vector2
pos
=
((
Vector2
)
transform
.
position
)
+
new
Vector2
(
dir
*
spawnDistance
,
bulletYOffset
);
switch
(
powerUpType
)
{
...
...
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