Commit a5328612 by Philipp Adolf

Remove unused fields in PlayerController

parent a8cee5b3
...@@ -6,8 +6,6 @@ using GamepadInput; ...@@ -6,8 +6,6 @@ using GamepadInput;
public class PlayerControl : MonoBehaviour public class PlayerControl : MonoBehaviour
{ {
private Rigidbody2D body2D; private Rigidbody2D body2D;
private Vector3 lastPos; // we make sure the last Pos is never the curPos.
private Vector2 moveDirection;
public Transform groundCheck; public Transform groundCheck;
public LayerMask mask; public LayerMask mask;
...@@ -87,10 +85,6 @@ public class PlayerControl : MonoBehaviour ...@@ -87,10 +85,6 @@ public class PlayerControl : MonoBehaviour
void FixedUpdate() void FixedUpdate()
{ {
//Update last position:
lastPos = transform.position;
if (isGrounded()) if (isGrounded())
velocity.y = 0; velocity.y = 0;
...@@ -163,10 +157,6 @@ public class PlayerControl : MonoBehaviour ...@@ -163,10 +157,6 @@ public class PlayerControl : MonoBehaviour
//finally set the velocity: //finally set the velocity:
body2D.velocity = velocity + currentPushSpeed; body2D.velocity = velocity + currentPushSpeed;
//update move direction after the currentposition was updated:
moveDirection = (transform.position - lastPos).normalized;
} }
private bool isGrounded() private bool isGrounded()
......
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