Commit a5074f8d by Tim Reiter

players are now colliding.

parent d9140ec0
......@@ -7,10 +7,8 @@ public class Trap : MonoBehaviour {
void OnTriggerEnter2D(Collider2D other)
{
Debug.Log("trigg");
if (other.tag == "Player")
{
Debug.Log("player col");
other.GetComponent<PlayerHealth>().changeHealthBy(-damagePoints);
transform.position = new Vector2(50, 50);//TODO setze auf 1000 oder so, zur sicherheit.
}
......
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