Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");
Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");
}
returnaxis;
axisXY.x=Input.GetAxisRaw(xName);
axisXY.y=-Input.GetAxisRaw(yName);
}
}
catch(System.Exceptione)
{
Debug.LogError(e);
Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");
Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");