Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");
Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");
Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");
}
returnaxis;
}
//
floataxis=0;
try
{
if(raw==false)
axis=Input.GetAxis(name);
else
axis=Input.GetAxisRaw(name);
}
catch(System.Exceptione)
{
Debug.LogError(e);
Debug.LogWarning("Have you set up all axes correctly? \nThe easiest solution is to replace the InputManager.asset with version located in the GamepadInput package. \nWarning: do so will overwrite any existing input");