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gamejam-gpn15
dyingIsMainstream
Commits
6fcab720
Commit
6fcab720
authored
Jun 05, 2015
by
Philipp Adolf
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Plain Diff
Store key codes in array indexed by enum
parent
1733117d
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1 changed file
with
23 additions
and
25 deletions
+23
-25
PlayerControl.cs
Assets/Scripts/PlayerControl.cs
+23
-25
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Assets/Scripts/PlayerControl.cs
View file @
6fcab720
...
@@ -5,6 +5,8 @@ using System.Collections;
...
@@ -5,6 +5,8 @@ using System.Collections;
public
class
PlayerControl
:
MonoBehaviour
public
class
PlayerControl
:
MonoBehaviour
{
{
private
enum
Keys
:
int
{
Left
=
0
,
Right
,
Jump
,
Dash
,
Shoot
};
// movement config
// movement config
public
float
pushForce
=
20f
;
public
float
pushForce
=
20f
;
public
float
gravity
=
-
15f
;
public
float
gravity
=
-
15f
;
...
@@ -38,7 +40,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -38,7 +40,7 @@ public class PlayerControl : MonoBehaviour
public
Vector3
velocity
;
public
Vector3
velocity
;
public
int
playerNumber
=
1
;
//gibt an, ob es sich um player one, player two, etc. handelt. sollte nicht 0 sein;
public
int
playerNumber
=
1
;
//gibt an, ob es sich um player one, player two, etc. handelt. sollte nicht 0 sein;
KeyCode
goRightKeyCode
,
goLeftKeyCode
,
jumpKeyCode
,
dashKeyCode
,
shootKeyCode
;
KeyCode
[]
keyCodes
=
new
KeyCode
[
Keys
.
GetNames
(
typeof
(
Keys
)).
Length
]
;
void
Start
()
void
Start
()
{
{
...
@@ -48,31 +50,27 @@ public class PlayerControl : MonoBehaviour
...
@@ -48,31 +50,27 @@ public class PlayerControl : MonoBehaviour
switch
(
playerNumber
)
switch
(
playerNumber
)
{
{
case
1
:
case
1
:
keyCodes
[(
int
)
Keys
.
Right
]
=
KeyCode
.
D
;
setKeyCodes
(
KeyCode
.
D
,
KeyCode
.
A
,
KeyCode
.
W
,
KeyCode
.
Space
,
KeyCode
.
LeftShift
);
keyCodes
[(
int
)
Keys
.
Left
]
=
KeyCode
.
A
;
keyCodes
[(
int
)
Keys
.
Jump
]
=
KeyCode
.
W
;
keyCodes
[(
int
)
Keys
.
Dash
]
=
KeyCode
.
Space
;
keyCodes
[(
int
)
Keys
.
Shoot
]
=
KeyCode
.
LeftShift
;
break
;
break
;
case
2
:
setKeyCodes
(
KeyCode
.
RightArrow
,
KeyCode
.
LeftArrow
,
KeyCode
.
UpArrow
,
KeyCode
.
RightControl
,
KeyCode
.
RightShift
);
case
2
:
keyCodes
[(
int
)
Keys
.
Right
]
=
KeyCode
.
RightArrow
;
keyCodes
[(
int
)
Keys
.
Left
]
=
KeyCode
.
LeftArrow
;
keyCodes
[(
int
)
Keys
.
Jump
]
=
KeyCode
.
UpArrow
;
keyCodes
[(
int
)
Keys
.
Dash
]
=
KeyCode
.
RightControl
;
keyCodes
[(
int
)
Keys
.
Shoot
]
=
KeyCode
.
RightShift
;
break
;
break
;
//TODO player 3 and 4
default
:
default
:
Debug
.
LogError
(
"No keys defined for player number "
+
playerNumber
);
break
;
break
;
}
}
}
}
private
void
setKeyCodes
(
KeyCode
right
,
KeyCode
left
,
KeyCode
up
,
KeyCode
dash
,
KeyCode
shoot
)
{
goRightKeyCode
=
right
;
goLeftKeyCode
=
left
;
jumpKeyCode
=
up
;
dashKeyCode
=
dash
;
shootKeyCode
=
shoot
;
}
void
onControllerCollider
(
RaycastHit2D
hit
)
void
onControllerCollider
(
RaycastHit2D
hit
)
{
{
Rigidbody2D
body
=
hit
.
collider
.
gameObject
.
GetComponent
<
Rigidbody2D
>();
Rigidbody2D
body
=
hit
.
collider
.
gameObject
.
GetComponent
<
Rigidbody2D
>();
...
@@ -95,7 +93,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -95,7 +93,7 @@ public class PlayerControl : MonoBehaviour
updateDashDirection
();
updateDashDirection
();
if
(
canDash
()
&&
Input
.
GetKey
(
dashKeyCode
))
if
(
canDash
()
&&
Input
.
GetKey
(
keyCodes
[(
int
)
Keys
.
Dash
]
))
{
{
lastDashStart
=
Time
.
time
;
lastDashStart
=
Time
.
time
;
currentDashDirection
=
dashDirection
;
currentDashDirection
=
dashDirection
;
...
@@ -108,7 +106,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -108,7 +106,7 @@ public class PlayerControl : MonoBehaviour
}
}
else
else
{
{
if
(
Input
.
GetKey
(
goRightKeyCode
))
if
(
Input
.
GetKey
(
keyCodes
[(
int
)
Keys
.
Right
]
))
{
{
normalizedHorizontalSpeed
=
1
;
normalizedHorizontalSpeed
=
1
;
if
(
transform
.
localScale
.
x
<
0f
)
if
(
transform
.
localScale
.
x
<
0f
)
...
@@ -116,7 +114,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -116,7 +114,7 @@ public class PlayerControl : MonoBehaviour
//if (_controller.isGrounded)
//if (_controller.isGrounded)
}
}
else
if
(
Input
.
GetKey
(
goLeftKeyCode
))
else
if
(
Input
.
GetKey
(
keyCodes
[(
int
)
Keys
.
Left
]
))
{
{
normalizedHorizontalSpeed
=
-
1
;
normalizedHorizontalSpeed
=
-
1
;
if
(
transform
.
localScale
.
x
>
0f
)
if
(
transform
.
localScale
.
x
>
0f
)
...
@@ -131,7 +129,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -131,7 +129,7 @@ public class PlayerControl : MonoBehaviour
//if (_controller.isGrounded)
//if (_controller.isGrounded)
}
}
if
(
Input
.
GetKey
(
jumpKeyCode
))
if
(
Input
.
GetKey
(
keyCodes
[(
int
)
Keys
.
Jump
]
))
{
{
//to avoid DOUBLE JUMP
//to avoid DOUBLE JUMP
if
(
_controller
.
isGrounded
)
if
(
_controller
.
isGrounded
)
...
@@ -149,7 +147,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -149,7 +147,7 @@ public class PlayerControl : MonoBehaviour
velocity
.
y
+=
gravity
*
Time
.
deltaTime
;
velocity
.
y
+=
gravity
*
Time
.
deltaTime
;
/*==========Power Ups // Bullet management ===*/
/*==========Power Ups // Bullet management ===*/
if
(
Input
.
GetKeyDown
(
shootKeyCode
))
if
(
Input
.
GetKeyDown
(
keyCodes
[(
int
)
Keys
.
Shoot
]
))
{
{
Debug
.
Log
(
"Shoot pressed. Can shoot: "
+
canShoot
());
Debug
.
Log
(
"Shoot pressed. Can shoot: "
+
canShoot
());
if
(
canShoot
())
if
(
canShoot
())
...
@@ -166,11 +164,11 @@ public class PlayerControl : MonoBehaviour
...
@@ -166,11 +164,11 @@ public class PlayerControl : MonoBehaviour
private
void
updateDashDirection
()
private
void
updateDashDirection
()
{
{
float
horizontalDashDirection
=
0.0f
;
float
horizontalDashDirection
=
0.0f
;
if
(
Input
.
GetKey
(
goRightKeyCode
))
if
(
Input
.
GetKey
(
keyCodes
[(
int
)
Keys
.
Right
]
))
{
{
horizontalDashDirection
=
1.0f
;
horizontalDashDirection
=
1.0f
;
}
}
else
if
(
Input
.
GetKey
(
goLeftKeyCode
))
else
if
(
Input
.
GetKey
(
keyCodes
[(
int
)
Keys
.
Left
]
))
{
{
horizontalDashDirection
=
-
1.0f
;
horizontalDashDirection
=
-
1.0f
;
}
}
...
...
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